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Post by 1994shiku on Jul 9, 2022 1:33:04 GMT -5
Hi! I'd like to make a mod similar to Shimrod’s Facial Overlays Less Smiling but with different overlay replaces. I found the XML code of Shimrod’s mod quite understandable. I replaced the inside of <Choice value="something"> </Choice> tags with another, and it worked. But when I made a new file, and added the Facial_Overlay_Mood.AnimationTuning to the new package, it looked like this: and I have no idea how to edit it.
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Post by MizoreYukii on Jul 9, 2022 12:47:38 GMT -5
ASMs are not exportable from Extract Tuning, you need to grab them from Game File Cruiser. Copy its instance and paste it into the instance section, then filter to Animation State Machines.
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Post by 1994shiku on Jul 15, 2022 7:44:18 GMT -5
I don't understand it. :( Can I read about it's details somewhere? What is ASM, Game File Cruiser, how to filter to Animation State Machines, and so on.
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Post by MizoreYukii on Jul 15, 2022 10:44:44 GMT -5
In S4S under Tools > Game File Cruiser. Paste the instance of Facial Overlays into the instance box on the right: 21C56CD5C817266E Then on the left either find Animation State Machines and check the box, or click the "All" button at the top to check all the boxes. It will bring up the file, now you can select it and click "add to current package".
Make sure to update the original Shimrod file to work with the new moods (aka import a fresh new one and then add back the changes), his file is very outdated.
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Post by 1994shiku on Jul 16, 2022 12:13:16 GMT -5
The code I got is still looks more complicated to me than Shimrod's. I have this "IkConfiguration" thing. Is it enough to replace the inside of these? Or there are "Choice value" tags below, but they are in <Choice value="toddler"> tag. Which part should I replace to get change the emotion overlays? Do I need other XML files? I want to do it in a new package file.
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