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Post by blackndrose on Jul 17, 2022 15:19:09 GMT -5
Is there a way to make it so that a piece of cc doesn't pull textures from another? For example, I'm trying to make a sim with horns but use the accessory version of Morgyn Ember's jacket by tzuhu, but the coat textures take over every single horn I have. I tried just moving the coat to gloves instead of rings but that obviously didn't work. Any tips?
Thank you in advance!!
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Post by Sparkiekong on Jul 17, 2022 15:23:25 GMT -5
The texture of the jacket is overlapping where the texture of the horns are. You'd have to find the spot where they don't overlap.
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Post by blackndrose on Jul 17, 2022 15:29:33 GMT -5
I'm sorry, I'm inexperienced. I haven't done anything beyond making portraits and move cas categories. Is that something I can do in S4Studio?
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Post by Sparkiekong on Jul 17, 2022 16:00:29 GMT -5
My problem is that I'm not much more experienced than you to be able to be of good help. I know sort of what the problem is, but I don't quite know how to fix it. Apologies on that. It's probably something you can do in studio since it's a texture issue, but I don't know enough about uvs and things of that nature. I'm barely adjusting blender files and tweaking lods.
I don't think it will matter what category you put the item in if the two textures are using the same areas of space in studio. You could try pulling both texture files and put them into an art program with layers in it like photoshop or gimp and see where they overlap and then adjust the texture of the horns to not be in the same space. I don't know that it will work though. I'm sorry, I maybe just making things worse.
:(
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Post by mauvemorn on Jul 19, 2022 3:44:55 GMT -5
Hi. Yes, all CAS items share the same uv space, so if the jacket has uvs and textures in the space meant for hats, it will overlap with everything that has uvs and textures there as well. To fix it, you'd need to move either the uvs and textures of the horns or those of the jacket. How to do this is explained here. Bear in mind that this needs to be done to all textures, not only diffuse, but you dont need to rebake everything, simply moving the texture in the image editing software is enough
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