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Post by jonatasdsp on Jul 19, 2022 15:27:49 GMT -5
First, how are you? English is not my mother tongue, keep that in mind and forgive me for any mistakes in writing/translation. I've been trying to convert meshes, it's my first attempt, so there are errors, missing the weights and vertex paint, in addition to the texture. I'm following the IVKA Sims tutorial, everything was going fine until I got to the part of resizing the UV map and making it fit into the texture, maybe I missed something, but when I resize the UV map over the texture it doesn't change anything in the model 3D is like there is no texture, I probably forgot or did it wrong, but I've been trying to solve it but without success, I've been trying for 4 days. Could anyone help me with this? I'm sending the blend file with the error and the blend file before I start resizing the UV Map, plus of course the diffuse file that I edited for the sims body texture area. Any help is appreciated, I need to find out what I did wrong, please help me. Ignore any errors in the mesh, I'm a beginner and I ended up despairing with the UV. Please help me :(( Here is a link with the files and photos, I added a photo of the error in blender: www.mediafire.com/file/09nkjalawslpy8d/Sims4Studio.rar/file
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Post by mauvemorn on Jul 27, 2022 12:02:00 GMT -5
Hi. Sorry for the very belated reply, missed the thread. You can just create a new material and choose your texture there. However, i'd advice you to remake whole thing because the garment should have not been joined with the body before being adapted. As it is right now it will not morph or move. You should also remake uv_0
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