967
New Member
Posts: 3
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Post by 967 on Jul 28, 2022 10:59:20 GMT -5
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Post by mauvemorn on Jul 28, 2022 12:29:10 GMT -5
Hi. When transferring weights in 2.76-2.79 versions of blender one must do 2 extra steps: first you use Clean tool with All groups selected, then Limit total with 4 Few more things: - you need to re-transfer uv_1 with Nearest face interpolated; - delete all areas of the tank top that are covered by the sweater, they serve no purpose, only increase the polycount - it is best to not use MD's automatic retopology tool, it only makes it worse. See all those triangles along the borders of patterns? That does nothing but increases the polycount. Instead in MD model in quads or retopologize the mesh; - and most importantly, you did not really need to follow this tutorial. In the tutorial i'm using a pretty loose sweater that must be simulated with arms down, otherwise it will look unnatural. Your item is not tight fitting but not particularly loose either, so the sleeves do not have to be loose in that area for the sweater to look right with arms down. The easier solution to the problem would be to just make the sleeves tighter in the armpit area alone
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967
New Member
Posts: 3
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Post by 967 on Jul 28, 2022 16:43:14 GMT -5
Thank you for your reply. Thank you for the useful advice.
I will try them from now on. First, return to MD.
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