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Post by kermahillway on Aug 1, 2022 9:36:20 GMT -5
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Post by kermahillway on Aug 1, 2022 9:48:47 GMT -5
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Post by mauvemorn on Aug 1, 2022 15:22:42 GMT -5
Hi. The normals are flipped. When mirroring something, you must re-do everything for the exception of vertex paint The process in the pic below covered a bit different thing but I modified the text for your case - if you mirrored the bracelet in object mode, undo it with Object - Clear - Scale (I think), it should go back to the original; - switch to edit mode(important), in 3d view press A to select everything, Mesh - Mirror - X axis (or something like this); - with everything selected, Mesh - Normals - Flip normals; - replace all L with R: b__ L_Hand__ ===> b__ R_Hand__, etc; - select the uv_1 and change the pivot to 2d cursor. Select all uvs with A, UVs - Mirror - X axis; - edit uv_0 using this template as a guide.
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Post by kermahillway on Aug 1, 2022 17:59:54 GMT -5
Thank you so so much! I've learned something huge today! Bless you <333
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