Post by HafeezaJ on Aug 2, 2022 14:41:02 GMT -5
I'm trying to clone a painting in the base game for a recolor and I'm getting the following error message:
The Sims 4 Studio - Version 3.1.6.1
System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.Core.CloneEngine.<>c__DisplayClass27_0.<CloneObj>b__0(ObjectContentMetadata x)
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Linq.Enumerable.<DistinctIterator>d__64`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at S4Studio.Core.CloneEngine.CloneObj(IDBPFPackage result, String hash_salt, CloneObjectOptions opts, IStringTableCache global_stbl, IResourceProvider game, Sims4FileTable game_filetable, UInt64 instance, String creator, Boolean& swatchable)
at S4Studio.Shared.ObjectFeatureViewModel.Clone(IDBPFPackage package, String hash, IEnumerable`1 selected_prototypes)
at S4Studio.Shared.FeatureViewModel.<>c__DisplayClass28_0.<CreateItem>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.Core.CloneEngine.<>c__DisplayClass27_0.<CloneObj>b__0(ObjectContentMetadata x)
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Linq.Enumerable.<DistinctIterator>d__64`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at S4Studio.Core.CloneEngine.CloneObj(IDBPFPackage result, String hash_salt, CloneObjectOptions opts, IStringTableCache global_stbl, IResourceProvider game, Sims4FileTable game_filetable, UInt64 instance, String creator, Boolean& swatchable)
at S4Studio.Shared.ObjectFeatureViewModel.Clone(IDBPFPackage package, String hash, IEnumerable`1 selected_prototypes)
at S4Studio.Shared.FeatureViewModel.<>c__DisplayClass28_0.<CreateItem>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
I tried a few of them and am getting the same error. The only thing I can use is the custom 3 tile mesh that comes with S4S.
The Sims 4 Studio - Version 3.1.6.1
System.AggregateException: One or more errors occurred. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.Core.CloneEngine.<>c__DisplayClass27_0.<CloneObj>b__0(ObjectContentMetadata x)
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Linq.Enumerable.<DistinctIterator>d__64`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at S4Studio.Core.CloneEngine.CloneObj(IDBPFPackage result, String hash_salt, CloneObjectOptions opts, IStringTableCache global_stbl, IResourceProvider game, Sims4FileTable game_filetable, UInt64 instance, String creator, Boolean& swatchable)
at S4Studio.Shared.ObjectFeatureViewModel.Clone(IDBPFPackage package, String hash, IEnumerable`1 selected_prototypes)
at S4Studio.Shared.FeatureViewModel.<>c__DisplayClass28_0.<CreateItem>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object.
at S4Studio.Core.CloneEngine.<>c__DisplayClass27_0.<CloneObj>b__0(ObjectContentMetadata x)
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Linq.Enumerable.<DistinctIterator>d__64`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at S4Studio.Core.CloneEngine.CloneObj(IDBPFPackage result, String hash_salt, CloneObjectOptions opts, IStringTableCache global_stbl, IResourceProvider game, Sims4FileTable game_filetable, UInt64 instance, String creator, Boolean& swatchable)
at S4Studio.Shared.ObjectFeatureViewModel.Clone(IDBPFPackage package, String hash, IEnumerable`1 selected_prototypes)
at S4Studio.Shared.FeatureViewModel.<>c__DisplayClass28_0.<CreateItem>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
I tried a few of them and am getting the same error. The only thing I can use is the custom 3 tile mesh that comes with S4S.