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Post by kaine015 on Aug 7, 2022 17:22:19 GMT -5
Hello!
I am trying to figure out how to make heterochromia eyes and everything I've seen either includes editing the mesh (which I don't even know if this is possible anymore because I don't see a "mesh" tab for the eye when I choose create 3d mesh in the home screen) or there is this thread (https://sims4studio.com/thread/12983/heterochromia-help) where I tried following Zelrish's suggestion but I don't know what they mean by "deleting the other eye." I am not trying to make a clone from an existing CC though; I'm using the base game eyes. I can't work with DDS files as I don't have photoshop, and I would like to avoid using GIMP unless I absolutely have to. Does anyone have a solution? Thank you!
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Post by mauvemorn on Aug 8, 2022 3:46:04 GMT -5
Hi. The heterochromia eye is an accessory mesh that covers one eye and projects a different texture on it. - clone earrings, export the blend, open; - expand the rig, find the real head, make it selectable, select it, switch to Edit mode; - select one face on the eye you want to be of a different color, press Ctrl L to select the whole eye, press Shifd D, then Esc to duplicate it; - press Alt S and offset it by the tiniest amount; - press P - Selection to separate it, rename the separated mesh to The eye; - select The eye, press Alt P to unparent it from under the rig; - switch to edit mode, select uv_0, select everything with A, set this template as the background, move the uv island in the biceps area; - select all uvs, UVs - Export uv layout, export as 1024x2048. This will be your guide for making a texture; - vertex paint the mesh with 007F3F - save, import in the package started from earrings, re-categorize as whatever you want; - open the uv layout you exported in an image editing software, put the eye texture in a space meant for it, save, import
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Post by callissialim on Aug 8, 2022 12:27:07 GMT -5
I think you can use a 3d texture, then overlay it on your eyes.
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Post by kaine015 on Aug 8, 2022 16:13:26 GMT -5
I followed the tutorial and I got the item to show up in the cas columns, but it doesn't show up properly on the sim; the earring is just black and white. I'm assuming this is either a texturing issue or vertex painting issue. Here is a link to look at the edited uv in .png form: mega.nz/file/sX1FVIYR#nVGff_kyACj6sL7oKCmU8zaMqIv9jFi6IqwMj_nF8GYClip studio paint (the software I'm using) has the ability to save files as .psd files so if you would prefer to look at it in photoshop, ask and I'll provide you a link like the one above. Thanks for your help ^^
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Post by mauvemorn on Aug 8, 2022 17:21:38 GMT -5
Share the package and blend files instead please
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Post by kaine015 on Aug 8, 2022 20:16:03 GMT -5
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Post by mauvemorn on Aug 9, 2022 9:57:50 GMT -5
You are meant to delete earrings and do everything listed on the eye mesh. The point of it all is to replace the earrings with the eye accessory - open the blend, delete the earring mesh; - you offset the eye a bit too much, it pokes out from the head now. Just 0,0002 would be enough, otherwise there would be Z-fighting; - select the eye mesh, select uv_0, in uv editor select everything with A, press S to scale the uv island down until it fits in the area for bicep R or L; - you can delete uv_2 but it is not necessary, s4s will do it for you; - vertex paint the mesh with 007F3F; - set type to Geom and cut to 0000. Without the cut the mesh will not be imported in s4s
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