Deleted
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Post by Deleted on Aug 9, 2022 15:35:10 GMT -5
Hi! I have a question about creating buckles, chains and other "stiff" clothing elements. I already know the basics of creating clothes in MD, but now I want to add more details to it. So I was wondering, what is the best way to create it? I know it's possible to make a buckle in MD, but maybe it's a way easier to do it in blender or zbrush? The question is not only about the easiest way, I also want to know is there any difference of the way it looks in game, the topology, etc. Hope it makes sense.
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Post by mauvemorn on Aug 9, 2022 16:19:18 GMT -5
Hi. You are not meant to create these elements in MD, it is not a good software for this (MD is for cloth simulation, Zbrush is for sculpting, Blender is multipurpose ). They are meant to be created in another software and imported in the scene for the simulation. You don't even need to do this actually, just add them in Blender afterward.
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Post by Deleted on Aug 9, 2022 16:30:06 GMT -5
Thank you! What software do you recommend?
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Post by mauvemorn on Aug 10, 2022 5:29:36 GMT -5
Blender since you’re going to use it anyway
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