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Post by OHMYPLUMBOB on Aug 12, 2022 21:10:48 GMT -5
Hey guys. I’ve been struggling trying to convert clothes between ages and the hardest part in the arms. Mostly because of how they’re positioned. I’ve tried using proportional editing but i keep messing up the shoulder.
is there a way to make the model in blender have a T pose perhaps? And that will still show up in game correctly?
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Post by mauvemorn on Aug 13, 2022 6:00:23 GMT -5
Hi. Like this You should adjust the rig that comes with the hanbok instead of adjusting the mesh of the hanbok - make the rig visible and selectable - select the shoulder bone, press R to rotate; - press S X X to scale it along the length of the arm; - apply the armature modifier
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Post by OHMYPLUMBOB on Aug 13, 2022 13:59:45 GMT -5
oh my gosh that's a lifesaver - thank you SO MUCH!
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