|
Post by OHMYPLUMBOB on Aug 19, 2022 19:51:47 GMT -5
Hey guys I’ve been stuck for several days trying to figure out how to do this. I know basics like using a rig to move a model and using proportional editing to “move” pieces of the mesh but I’m stuck.
im trying to convert this piece of clothing in .pmx and I can do all the UV stuff, bones misc but moving pieces of the mesh to fit the sims 4 base is getting my goat.
mid there an “easy” or at least an easier way I’m trying to do it to fit the sims 4 mesh? In the mesh I’m trying to convert the arms and legs are kinda bowed it’s really weird.
anyway any help would be great I’ve been trying for over 5 days and I just want to tear my hair out.
|
|
|
Post by mauvemorn on Aug 19, 2022 20:08:20 GMT -5
Hi. Editing the pose of the rig and and the shape of the mesh with proportional editing are the only ways. Things like sculpting are useless here. You could try scaling bones but whether it will be efficient depend on the mesh
|
|
|
Post by OHMYPLUMBOB on Aug 20, 2022 17:12:33 GMT -5
dang. that's what I thought. HOWEVER, I found a site where it'll rig .obj models for you so i'm going to try that :D www.mixamo.com
|
|