|
Post by wygreen on Aug 31, 2022 6:49:35 GMT -5
I'm working on hair in blender. I made my mesh without problem, vertex, weight... everything! But when I import my final result in s4s, its awful. The texture is not correctly applied, its like the uv map is not working. Cause I've used a ref texture from the base game to texture my mesh and it was great until opening it into s4s. And the texture stays as it was in the ref texture and do not applied like iv'e decide into blender, so it doesn't fit my mesh. It's hard to explain, hope it makes sense.
So what sould i do? I thought about an unwrapping problem or smething with the uv? Help me please!!
|
|
|
Post by wygreen on Aug 31, 2022 6:56:23 GMT -5
|
|
|
Post by mauvemorn on Aug 31, 2022 10:21:40 GMT -5
Hi. Please always provide the package as well so that we would know what you are seeing, what you have in your package. Did you replace the texture in the package? It is not imported with the blend Also, you should apply the decimate modifier before saving. And, for the future, instead of using it, just reduce the polycount of curves - to see the wireframe enable wire rendering for all curves (enable Wire, not Draw all edges) - in the Texture space enable Use uvs for mapping. This way, after you will convert the curve to mesh, all of them will have straight uvs; - Select the curve, Preview U controls the number of horizontal loops; - to adjust the number of vertical loops, you need to select the bevel object and adjust its Preview U. You may also need to remove some unnecessary points on that object
|
|
|
Post by wygreen on Aug 31, 2022 10:38:21 GMT -5
mauvemorn drive.google.com/file/d/1jKcbeSXFb5bjRe2-Tx9tISdYPK4YdygW/view?usp=sharingThis is the package, sorry for not linking it before (its named ref texture but it's the final mesh) And no, no texture imported in my package cause i've used a texture from the game and open my mesh.blend into it by clicking "import mesh". I didn't modify anything in the texture section of sims 4 studio. Also Iv'e checked my file thanks to the post you linked and I feel like everything is okay. So i really can't understand why the texture is being glitched and awful like that. Maybe the problem is due to the uv map. I know that i'm doing something wrong when applying the unwraped part of my hair on the diffuse map.
|
|