jm98
New Member
Posts: 1
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Post by jm98 on Sept 1, 2022 2:23:41 GMT -5
Hi all, Very new to blender and cc, so I am unsure what went wrong here. I have attached a screenshot of the mesh I made in blender, and how it looks like in the game (I saved the thumbnail that appears in s4s, it looks identical in the game). The edges are weirdly rounded in soma compared to how I made it in blender. I’m thinking it might be due to how I did the UV unwrapping and the angle I set? If I unwrapped in a way that every face would be separate (i.e. not touching) on the UV map, would it make the corners appear more sharp? Or is it a texture issue (I do the textures in substance painter, not sure if that matters) drive.google.com/drive/folders/1-3BKqU-NgxbHdfzplnmCZ5P4yIt7ovJY
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Post by mauvemorn on Sept 1, 2022 3:10:34 GMT -5
Hi. By default the game shaded everything as smooth. To force it to shade the edge as sharp you need to split it. Select all edges that need to be sharp and Mesh - Edges - Edge split
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