|
Post by Chrisinliberty on Sept 9, 2022 22:48:08 GMT -5
Good evening, Sims 4 Studio. I've been working on a separate edit of the Pinafore Dress from the High School Years Expansion pack where I removed the shirt and extruded the loose edges of the dress, but I encountered two issues while testing that I'm not sure how to fix them. For starters, the dress' texture is imprinted on the skin (While following a tutorial that required the dress' uv to match with the body's uv map), and deleting it would remove parts that I extruded from the dress around the collar and seams around the arms. Other issues I had was an extra top overlapping with the Sim's body that caused issues with the original dress, with the broken copy being unaffected. Below are the errors that I encountered while creating the dress: Oddly enough, the dress shows up fine in Blender; the texture is corrected, the model is only showing one body model instead of the duplicate, and chances are I might've missed a few steps that might've caused these errors. In these cases, what should I do in this situation? Best regards. (For clarification: I am NOT making this dress base-game compatible. I will make sure this dress requires High School Years if I do decide to make it available to download; this dress without the shirt will require the pack. I replaced the original sentences due to a misunderstanding.)
|
|
|
Post by mauvemorn on Sept 10, 2022 4:10:25 GMT -5
Hi. When you make an standalone edit of a pack item, you must use the original pack item to start the package. If I understood you correctly, you are using a different one, so that would be considered an act of piracy, with which we cannot help here
|
|
|
Post by Chrisinliberty on Sept 10, 2022 9:53:22 GMT -5
Hi. When you make an standalone edit of a pack item, you must use the original pack item to start the package. If I understood you correctly, you are using a different one, so that would be considered an act of piracy, with which we cannot help here I did start off with the original pack item to do the edit as I have purchased High School Years before proceeding. However, what do you mean by a different one?
|
|
|
Post by mauvemorn on Sept 10, 2022 15:24:45 GMT -5
Apologies, the last screenshot did not load for me initially. The original dress was made of 6 meshgroups. You joined them into one, edited, and imported back without splitting, so only one of them was replaced while the other 5 stayed. Now you need to split the mesh back the way it was and assign corresponding cut numbers. More about this here
|
|
|
Post by Chrisinliberty on Sept 10, 2022 17:51:59 GMT -5
Apologies, the last screenshot did not load for me initially. The original dress was made of 6 meshgroups. You joined them into one, edited, and imported back without splitting, so only one of them was replaced while the other 5 stayed. Now you need to split the mesh back the way it was and assign corresponding cut numbers. More about this hereIt's okay, I did make some edits to the original post to make sure I was talking about editing issues relating to a separated version of the dress without the shirt that will still require the pack where the original came from. The 6 mesh groups, oddly enough, contained pieces of the shirt which at first, I had to remove for the edit, but the mesh with the dress alone had problems with importing because it requires the UVs of the shirt piece meshes. However, in other tests that I have done of the dress, I had to use a base-game dress and adjust the cut numbers to the dress I was editing (and still require the pack I was using during this time) the texture of the dress gets imprinted on the skin, which I think is an UV error in my part even if my blend file has the body, the cuts and the dress itself separated.
|
|
|
Post by Chrisinliberty on Sept 11, 2022 13:04:00 GMT -5
What I did for the dress is that I had to use a base game dress and import the mesh of the High School Years dress there, and while the dress itself works fine with the assigned cuts to it, it's the texture I'm having problems with; I'm not sure how to remove the excess texture on the skin. I tried to make changes to the texture itself but it was also removing parts of it on the dress mesh and bits of the texture would remain.
|
|
|
Post by mauvemorn on Sept 11, 2022 16:42:34 GMT -5
- in Edit mode in Material tab select Base texture, click on Select to select all areas of the mesh the skin texture is assigned to; - in Uv Editor press Shift H to isolate it, then in the drop down menu choose DiffuseMap; - you will see that the uvs of the body are projecting the texture of the dress. You need to move the uvs of the body so that they are not doing it; - once done, unhide everything with Alt H
|
|
|
Post by Chrisinliberty on Sept 11, 2022 20:52:22 GMT -5
- in Edit mode in Material tab select Base texture, click on Select to select all areas of the mesh the skin texture is assigned to; - in Uv Editor press Shift H to isolate it, then in the drop down menu choose DiffuseMap; - you will see that the uvs of the body are projecting the texture of the dress. You need to move the uvs of the body so that they are not doing it; - once done, unhide everything with Alt H I've done this method and what I found out is that the skin assigned parts of the UV Map follow the base texture; even when I separate them away from the dress, the texture around the chest and shoulders follows along which cause errors in the sim model. While the method does work to get the extra textures out of the skin, it changes the UV map's position to alter the base model's texture, which became another problem to resolve while I was doing this solution. I also tried other ways to get the selected UV map to disappear and be replaced by the UV Map of the original dress but the Transfer UVs method didn't work for me as well.
|
|
|
Post by mauvemorn on Sept 12, 2022 3:41:11 GMT -5
Yes, that what is meant to happen and you are meant to move the uvs slightly, so that this effect is barely noticeable. You can minimize the margins of the dress on the texture to have more space. The alternative is to move the areas of uv islands of the dress and re-bake textures. If there is an edge loop where the skirt’s texture start, you can select all area of the top and move it to the “extra” area of the uv space. Then you’ll rebake them as shown in the video. Just make sure to separate the uvs of the dress into “top” and “bottom” along that line where the skirt starts so that there is no noticeable difference in texture
something like this
|
|