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Post by charlockle on Sept 13, 2022 11:32:18 GMT -5
Note: I'm extremely new to blender. I also have ADHD, which isn't helping.
There's a full body CC outfit. It has a cape attached. I want to remove the cape and turn it into its own accessory.
I've opened the mesh in Blender and deleted all the vertexes I don't want. Looks like this:
So, how do I make it into an accessory? :')
The original project looks like this:
So I try importing the mesh, and this happens:
Why does this happen? What am I doing wrong? ( and how do I do what I want to do? )
There are too many different tutorials out there covering so many different things in different ways, and I'm really struggling to find something that'll help.
ANY help, including directing me towards some reccommended tutorials, would be extremely helpful. There are just so many out there, and I really struggle with distractions. Thanks!
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Post by dissia on Sept 13, 2022 11:55:50 GMT -5
Hey! First you need to move your cape uv map to different place on uv map so it will not overlap with clothes textures. Check the uv map to place your map correctly. To keep not bad quality of your texture probably hat uv map would be best, but you can't wear hats at the same time - you'll have your cape texture on hats. Then in any 2d editing program (photoshop/gimp/etc) you need to move texture of your cape to place you moved your uv map (export uv map from blender and open it in program, append cape texture and move, resize, do what needed to suit uv map). Later you need to create package based on an accessory - could be hat one. (If you use top/outfit as a base your cape won't be an accessory, just top/outfit) If you use hat as base you need to open "Regon Map" in warehouse tab, delete one hat setting and change second layer to 0 and region type to base. It's not the easiest thing if you never before create any cc, but you can try
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Post by mauvemorn on Sept 13, 2022 12:24:16 GMT -5
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