|
Post by mateusmatelli on Sept 23, 2022 15:36:01 GMT -5
Hello everyone, some custom content has this problem in the mesh when using Reshade, due to the ambient occlusion of the "MXAO" algorithm, does anyone know what mesh changes I should make to solve this? Photo
|
|
|
Post by mauvemorn on Sept 23, 2022 16:52:15 GMT -5
Hi. Can you please open the package, switch to Mesh tab and tell us the number next to Tris: ?
|
|
|
Post by mateusmatelli on Sept 23, 2022 18:20:06 GMT -5
Hi. Can you please open the package, switch to Mesh tab and tell us the number next to Tris: ? Are you talking about this tab? 👇 Photo
|
|
|
Post by mauvemorn on Sept 23, 2022 18:28:22 GMT -5
Yeah, do this: Go to the Warehouse tab > Model LOD > Edit Items... > Phong > Uncheck the Index32 box. Repeat for all Model LODs as well as Model. Studio enables it when you import a mesh whose polycount exceeds a certain number. Hence the rule of 10k. That’s a very high number, though, unless your pc is strong, it’s best to not download a lot of cc from this author, it can put a strain on your computer
|
|
|
Post by mateusmatelli on Sept 23, 2022 18:59:09 GMT -5
Yeah, do this: Go to the Warehouse tab > Model LOD > Edit Items... > Phong > Uncheck the Index32 box. Repeat for all Model LODs as well as Model. Studio enables it when you import a mesh whose polycount exceeds a certain number. Hence the rule of 10k. That’s a very high number, though, unless your pc is strong, it’s best to not download a lot of cc from this author, it can put a strain on your computer Ok I understand, thank you very much this solved my problem, you are amazing! Photo
|
|