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Post by birdysan on Sept 25, 2022 9:32:06 GMT -5
When I create hair and look ate them in CAS they always seem darker than they should be. Like when an image in an art program is having it's brightness taken down. It's not to annoying to look at when the whole hair is made by me but sometimes I use EA buns or bangs with my hairs. When I do that my meshes are still darker while the EA meshes are normal and appear as they should, so they look a lot brighter than what I made. I've tried multiple things with the normals, speculars, and even edge splitting. I can't figure this out. And it's not just in CAS that it looks different it kinda has the opposite effect in game where the EA mesh looks normal but then my mesh is then way to bright so again it's an eyesore. Here's a couple of my hairs
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Post by mauvemorn on Sept 26, 2022 13:58:28 GMT -5
Hi. Your hair has no uv_1. Trasfer it from the head - expand the rig, make head_2 selectable (cursor icon); - select the hair, add Data transfer modifier, choose head_2 as Source object, set the rest like in the pic, apply Also, unrelated to the problem, but hair should be vertex painted with 007f02 from the roots to the jaw
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Post by birdysan on Sept 26, 2022 14:45:56 GMT -5
Oh my God thank you so much! I really appreciate it! I have a lot of hair to fix. Thank you again.
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