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Post by mrantonieddu on Sept 28, 2022 18:04:02 GMT -5
Hello, I'm trying to import a mesh and it's driving me crazy. I sometimes get it to work, but most of the time I get the imported version of the base game mesh without the newly added part. Yesterday I managed to import everything and it seemed okay, but today the story repeated. I had to close S4Studio so when I reopened it I tried to import the same mesh from yesterday (that was correctly imported with all the textures in place) and I get the same bug (?)/problem. Please help me I'm getting out of my mind. GEOM 0000 is ok. Here's the link to download the blender file www.mediafire.com/file/p86c9drkhl3r0e3/odisseaLOD0.blend/file
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Post by dissia on Sept 29, 2022 3:42:49 GMT -5
Hey! They imported fine for me. Did you used one cut ea package as a base? And it is definitely not how you should do uv map in sims, your shoes are mapped in accessories space and will overlap with all earrings/hats/etc. You did not vertex paint your mesh, there is no uv_0 and uv_1, no weights. Did you watched any tutorial? Cause you have to do all steps, nothing is done, they will not work in game this way.
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Post by mauvemorn on Sept 29, 2022 4:39:19 GMT -5
Hi. As Dissia said, the mesh is not adapted at all. However, this does not prevent s4s from importing CAS items. Do you have one version of s4s? Are you saving the blend in the version that has s4studio cas tools? Are these blends and packages on the c drive/desktop? Also, it is best to not transform the mesh in Object mode, always do it in Edit mode.
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Post by mrantonieddu on Sept 29, 2022 16:39:41 GMT -5
It's actually the way I've been doing it since 2012 and iw just worked until now. I used to do all models in 3Ds Max but now I switched to Mac and everything is gone wrong since then.
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Post by mauvemorn on Sept 29, 2022 16:45:29 GMT -5
Other Mac users have no problems importing blends and we will not be able to tell what is preventing you from from succeeding in it without answers to relevant questions
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