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Post by abyarashi on Sept 29, 2022 6:04:24 GMT -5
I'm working on a pose pack for werewolves (using EA's werewolf rig) and everything looks great in blender but then in game, for some reason, the bottom jaw is not where it should be in every single pose. I tested it on Greg in case there was an issue with my werewolf but no luck... The poses look fine in blender too using EA's werewolf model, so I'm very confused what could be causing it. Any ideas? 😢
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Post by glammoose on Oct 6, 2022 18:53:33 GMT -5
I am also having this problem and would like to know if it can be fixed as well. Their face works fine if you use a pose made with the human rig, but not with the werewolf rig (which means you can't pose the ears, of course)
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Post by lilyvalley807 on Oct 29, 2022 21:04:40 GMT -5
I have this exact problem too, I think there's a possible workaround, but I haven't tested the following. If the ear bone(s) data could be added onto the animation you imported with the human rig, I wonder if that'd make a difference.
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