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Post by marinosecret on Oct 1, 2022 12:28:40 GMT -5
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Post by mauvemorn on Oct 1, 2022 12:45:34 GMT -5
Hi. The mesh has no uv_0, so it does not show textures. It has no uv_1, so it won't morph. It is vertex painted with the wrong color. It has inner geometry that is not needed at all. And most importantly the polycount is so high, s4s wont even import it in s4s. Clone any maxis hair and study aforementioned things. If you have the version of the file before you converted curves to mesh, then you must go back to it, reduce the polycount and create uvs. You must also undo the solidify modifier. If no, there is no point in trying to salvage it. Decimate modifier will ruin the topology beyond recognition, the uvs you'll be able to generate after that will look awful. - to see the wireframe enable wire rendering for all curves (enable Wire, not Draw all edges) - in the Texture space enable Use uvs for mapping. This way, after you will convert the curve to mesh, all of them will have straight uvs; - Select the curve, Preview U controls the number of horizontal loops; - to adjust the number of vertical loops, you need to select the bevel object and adjust its Preview U. You may also need to remove some unnecessary points on that object
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Post by marinosecret on Oct 1, 2022 13:13:40 GMT -5
hi thanks for the quick answer i have the file with all the bezier circles separated can i use that to conver it back to curves? itd look like this imgur.com/a/yMZSbYC
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Post by mauvemorn on Oct 1, 2022 14:22:11 GMT -5
You cannot convert them back, you'll need to extrude those curves again
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