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Post by Stam on Oct 2, 2022 12:41:25 GMT -5
And in this headpiece he managed to edit the head mesh the way it would still keep morphs in it. He was talking about other program that I find 0 tutorials about, so i'm interested, if there any known way to do things like it in S4S?
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Post by mauvemorn on Oct 3, 2022 10:57:47 GMT -5
Hi. It is possible to do this in s4s. - in s4s main menu choose Create 3d mesh, filter content by Head, clone the one for the appropriate frame; - export the blend, modify it the way you need, re-import; - press Shift Ctrl C to open the console, type in headfixer , press enter; - switch to warehouse tab, choose CAS part, in the search bar to the right type Exclude, type C in ExcludePartFlag; - in Categories tab change th category from head to hat, then enable appropriate Fashion choice. Bear in mind that 000000000000000C excludes the hair as well, not only the head. If this is not what you need, you'd need to calculate the right code yourself
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Post by Kenny McCormick on Oct 26, 2022 6:20:06 GMT -5
Hello, I also make a default head and everything works well according to your instructions, mauvemorn. But not with children. I do step by step manipulations that have worked for all ages of characters except children. For some reason, a hole in the eye appears in the game no matter what I do. I didn't change the weights or the mesh in that area, I just deleted the eyelashes, as I did with the rest of the files. There is no bug if I don't enter the "headfixer" code, but in that case the head doesn't work with morphs. I would be grateful if you know what could be the matter
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Post by mauvemorn on Oct 26, 2022 8:05:33 GMT -5
Hello, I also make a default head and everything works well according to your instructions, mauvemorn. But not with children. I do step by step manipulations that have worked for all ages of characters except children. For some reason, a hole in the eye appears in the game no matter what I do. I didn't change the weights or the mesh in that area, I just deleted the eyelashes, as I did with the rest of the files. There is no bug if I don't enter the "headfixer" code, but in that case the head doesn't work with morphs. I would be grateful if you know what could be the matter This seems like a bug with the program, I will try it myself and inform the developers So you are doing the following: - clone a head for children; - export, delete eyelashes; - import back, use headfixer cheat. that’s all, nothing else?
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Post by Kenny McCormick on Oct 26, 2022 10:40:46 GMT -5
Hello, I also make a default head and everything works well according to your instructions, mauvemorn. But not with children. I do step by step manipulations that have worked for all ages of characters except children. For some reason, a hole in the eye appears in the game no matter what I do. I didn't change the weights or the mesh in that area, I just deleted the eyelashes, as I did with the rest of the files. There is no bug if I don't enter the "headfixer" code, but in that case the head doesn't work with morphs. I would be grateful if you know what could be the matter This seems like a bug with the program, I will try it myself and inform the developers So you are doing the following: - clone a head for children; - export, delete eyelashes; - import back, use headfixer cheat. that’s all, nothing else? Yes, that's what I do and nothing more
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Post by mauvemorn on Oct 26, 2022 11:38:31 GMT -5
The problem does not happen to me. Can you try if it will happen to you with my file? If yes, what exactly do you do when it appears? If no, can you share your package and tell me what version of s4s you're using
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Post by Kenny McCormick on Oct 26, 2022 12:45:21 GMT -5
The problem does not happen to me. Can you try if it will happen to you with my file? If yes, what exactly do you do when it appears? If no, can you share your package and tell me what version of s4s you're using Your file works, but mine doesn't. I tried to create not a replacement, but a copy, but that didn't change anything. Studio version 3.1.6.3 and 3.2.0.3 was used, blender version 2.79 and 3.3.1. ( package)
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Post by mauvemorn on Oct 26, 2022 12:59:08 GMT -5
Try repeating the process from scratch in only one version - change the path to 3.3.1; - clone the head, export the blend, open in 3.3.1, delete eyelashes, save; - import back in s4s, enter the cheat, recategorize, save.
If this will fix the issue, delete 2.79
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Post by Kenny McCormick on Oct 26, 2022 13:08:44 GMT -5
I did all this before contacting you. First in studio 3.1 and blender 2.79, then studio 3.2 and blender 3.3. Both times failed. The files were also edited in both the old and the new versions of the programs separately for each new package. And they both gave out this bug :(
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Post by Kenny McCormick on Oct 26, 2022 17:22:32 GMT -5
Ooh, there is no setting in your file to hide the character's original head, so it seems to be ok. When I set the "Exclude" value to 8, this hides the character's head in order to put the head from the accessories. So your file also had this bug with an eye
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Post by mauvemorn on Oct 26, 2022 17:37:15 GMT -5
Can you find another item that is excluding the head but has a different value, then paste this number into your package, just to see if it will still happen? (I’m on mobile now, can’t check myself)
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Post by Kenny McCormick on Oct 27, 2022 4:20:17 GMT -5
To check, I took my fingernails, loaded the head mesh into them, applied a fix, changed the value to hide the head, changed the category to glasses and the bug repeated
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Post by mauvemorn on Oct 27, 2022 9:36:35 GMT -5
What i meant was to try a different number, not to start a package from a different item. I've just done that and the issue persisted, so it is most certainly a bug with s4s
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