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Post by tartagliajax on Oct 6, 2022 9:17:21 GMT -5
Sigh.. my mesh isn't importing into S4S again. I'm using the new star beta with Blender 3.30 and I've changed the file path to blender in S4S, checked the clickability (?) of the bottoms in the rig section, done basically everything I can think of I'm pretty sure it just will not import. It did import before I moved onto the new star beta and Blender 3.30, but afterwards it didn't import at all. That moves me onto my second issue regarding I think weights? But I have random spikes on my mesh ingame that you can see here, it gets worse when you use poses and its especially around the thigh area so that's why I think its a weight issue but I'm not sure. Also I'm aware there's holes and stuff right now I'm in the process of fixing it and I'm also fixing the shoes clipping but I need to fix the S4S issue before so I can actually import it... Here's my blender file: drive.google.com/file/d/1B7nXPnPt2SvF622pJivCrF_jMQdsZAkz/view?usp=sharingExample of spikes in mesh:
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Post by mauvemorn on Oct 6, 2022 14:12:27 GMT -5
Hi. Did you open the blend from another version in 3.3? Or exported it from 3.3 and imported your pants there? Replacing the blend fixes the problem of not being able tp import the mesh - make sure the blender path in s4s settings leads to blender.exe in the installation folder of Blender 3.3; - for testing purposes, clone nude legs, export the blend, open it in 3.3; - delete the legs, File - Append - the blend you shared - Object - the mesh of pants; - save and try importing; - as for the weights, each vertex can be affected by no more than 4 bones, everything else s4s will delete in a random way. Instead of that you should delete the ones that affect vertices the least inside of blender. To do that, switch to Weight pain, Weights - Limit total, set 4. You should also use Weights - Clean with All groups. This will remove those vertex groups with 0 values. And just in case do Weights - Normalize all; - also, see the gaps along the seams? Remove double; - your pants are affected by feet bones while the nude legs aren't so, for the final package, you need to clone low pants and split your mesh the same way the pants are split.
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Post by tartagliajax on Oct 6, 2022 15:23:01 GMT -5
thank you so much you're always such a big help :D yeah I didn't realise I downloaded blender 3.3.1 instead of 3.3.0 and I had already replaced the older version file with the newer one.. then I realised what I did and had to import it into 3.3.0. but thank you doing what you did with the nude pants worked!! i'll try out the weight thing
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Post by tartagliajax on Oct 6, 2022 15:38:41 GMT -5
oh I just remembered another issue I had I hope you don't mind helping me with it- but had some vertices that aren't connected to parts of the mesh so when I go to hide say the left of the pants for example the extra faces I made don't hide along with it? I hope that makes sense
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Post by mauvemorn on Oct 6, 2022 16:08:14 GMT -5
If I understood correctly, removing doubles should remove those vertices (along the seams?)
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Post by tartagliajax on Oct 6, 2022 16:42:47 GMT -5
It kind of worked I think? But now there's these parts (holes? I'm not sure what they are) in my mesh that I can only see in S4S, I'm not sure if it's a texture issue or a mesh issue Edit: It's not a texture issue I just checked but I'm not sure what's wrong
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Post by mauvemorn on Oct 6, 2022 16:59:10 GMT -5
When you remove doubles, it offers you to determine the Merge distance. You should find the one that is high enough for all holes to close but not so high that other vertices will start to merge. Start with 0,0002 and go higher from there
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Post by tartagliajax on Oct 6, 2022 17:54:32 GMT -5
doing that didn't work for me, I went up to 0.001
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Post by mauvemorn on Oct 7, 2022 9:05:40 GMT -5
- select the whole mesh, Mesh - Merge - By distance, set Merge distance to 0,001; - Select - Select loops - Select boundary loop. This will show you where the holes are; - enable snapping to vertex. Zoom onto those hole and snap vertices. If there's nothing to snap, create a vertex; - remove doubles again; - save, import. If nothing changes, the file is not being updated. Check everything again
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Post by tartagliajax on Oct 7, 2022 12:12:47 GMT -5
I've done what you said and there isn't any holes that are showing up in Blender, yet they are still showing in S4S. I redid the process like 5 times and did Save as instead of just save, and I made a new package file so I could see if it was actually importing but it's still just the same. I'm really not sure what I'm doing wrong?
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Post by mauvemorn on Oct 7, 2022 13:52:46 GMT -5
Did you clone nude legs? Not underwear or pants, just nude legs? Share the package
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Post by tartagliajax on Oct 8, 2022 5:14:14 GMT -5
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Post by mauvemorn on Oct 9, 2022 8:05:28 GMT -5
Instead of closing holes with F you were meant to do this: - enable snapping to vertex. Zoom onto those hole and snap vertices. If there's nothing to snap, create a vertex; - remove doubles again; Those holes were filled in a way that their normals are flipped now. Select the whole mesh, Remove doubles, Mesh - Normals - Recalculate outside
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Post by tartagliajax on Oct 10, 2022 11:14:45 GMT -5
Unless I accidentally pressed F while doing it I did snap vertices like you said to and recalculating the outside just turns my mesh inside out:( I apologise for all the confusion
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