Post by ltd3dition on Oct 8, 2022 20:33:46 GMT -5
I've been trying to access World Data for the different neighborhoods so I can make some changes to the world objects, empty neighborhoods, etc. For the last several days, I've been getting this error message every time I open World Data in Studio:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.Exception: Exception of type 'System.Exception' was thrown.
at S4Studio.Data.IO.ObjectData.Create(String tag)
at S4Studio.Data.IO.ObjectManagerObjectData.Read(Stream stream, IReferenceList resources)
at S4Studio.Data.IO.ObjectManager.Read(Stream stream, IReferenceList resources)
at S4Studio.Data.IO.WorldDataResource.Read(Stream stream, IReferenceList resources)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at S4Studio.ViewModels.Warehouse.WarehouseResourceViewModelBase.GetWrappedResource()
I've already looked into some threads about similar error messages but they were either older versions or slightly different error messages. Up until a week or so ago, I've have no issues accessing World Data. I tried it with both base game and EP/GP worlds and still get the same error. I made sure to update and repair my Sims game and checked my file path in studio to make sure it was correct. I've also tried it on both the community tested (3.1.6.3) and open beta version (3.2.0.2) of studio and gotten the same error. I'll also note that I seem to have no problem opening other game files, just World Data. World Data files also don't show up in my game file cruiser. I'm not sure if I'm overlooking something obvious, but some insight would be appreciated
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.Exception: Exception of type 'System.Exception' was thrown.
at S4Studio.Data.IO.ObjectData.Create(String tag)
at S4Studio.Data.IO.ObjectManagerObjectData.Read(Stream stream, IReferenceList resources)
at S4Studio.Data.IO.ObjectManager.Read(Stream stream, IReferenceList resources)
at S4Studio.Data.IO.WorldDataResource.Read(Stream stream, IReferenceList resources)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource(Type t, IDBPFResourcePointer index, Boolean nocache)
at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](IDBPFResourcePointer index, Boolean nocache)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Span`1& arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at S4Studio.ViewModels.Warehouse.WarehouseResourceViewModelBase.GetWrappedResource()
I've already looked into some threads about similar error messages but they were either older versions or slightly different error messages. Up until a week or so ago, I've have no issues accessing World Data. I tried it with both base game and EP/GP worlds and still get the same error. I made sure to update and repair my Sims game and checked my file path in studio to make sure it was correct. I've also tried it on both the community tested (3.1.6.3) and open beta version (3.2.0.2) of studio and gotten the same error. I'll also note that I seem to have no problem opening other game files, just World Data. World Data files also don't show up in my game file cruiser. I'm not sure if I'm overlooking something obvious, but some insight would be appreciated