|
Post by vixseph on Oct 12, 2022 23:07:55 GMT -5
Hi! I'm new to blender and making cc in general and today I edited a hair and added some strands for the first time. The texture looks weird and chopped on some places and the only idea of why that I have is because of the uv_1 that i edited like I would an uv_1, but i'm not really sure and wouldn't know how to fix it anyway.
|
|
|
Post by mauvemorn on Oct 13, 2022 3:50:15 GMT -5
Hi. - expand the rig and hide the head; - in 3d view RMB-click on the top of the hair mesh to select the right meshgroup, switch to edit mode(TAB); - disable Limit selection to visible, choose Vertex select. RMB-click on the vertex in the middle of the geometry that covers the hole; - Select - Select linked to select only the geometry that covers the hole at the bottom of the hair; - Select - Inverse; - Remove doubles with merge distance set to 0,0001 - select another meshgroup, the hat chop. It will have no geometry that covers the hole, so just switch to edit mode, select everything with A, remove doubles; - do the same for the third meshgroup
|
|
|
Post by vixseph on Oct 13, 2022 12:34:31 GMT -5
Thank you! Just tried it and it works just fine now
|
|