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Post by Syboulette on Oct 15, 2022 4:17:24 GMT -5
Hi ! I'm having the same problem as feralpoodles in this thread, but I can't seem to be able to figured it out. I have S4S and blender on my E: drive and the path in settings are the right ones, I tried reinstalling S4S Star but it's still load a few seconds and then nothing. Am I missing something ? Blender file: www.simfileshare.net/download/3493077/Thanks for your help !
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Post by Fwecka (Lolabellesims) on Oct 15, 2022 5:01:10 GMT -5
It's happening to me, as well. When I try to import a mesh I'm working on, I get this error: {Spoiler}The Sims 4 Studio - Version 3.2.0.3 System.AggregateException: One or more errors occurred. (Could not find file 'C:\ProgramData\S4Studio\Scripts\1267f018-ed18-4cb8-92f4-e2d144d68a1c\s4s.out.mlod'.) ---> System.IO.FileNotFoundException: Could not find file 'C:\ProgramData\S4Studio\Scripts\1267f018-ed18-4cb8-92f4-e2d144d68a1c\s4s.out.mlod'. File name: 'C:\ProgramData\S4Studio\Scripts\1267f018-ed18-4cb8-92f4-e2d144d68a1c\s4s.out.mlod' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize) at System.IO.File.OpenRead(String path) at S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path) at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass46_0.<ImportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of inner exception stack trace ---
Seems I'm missing some scripts. I tried each version of Star. Same thing. I'll try Wishes but I only have Blender 3.3 installed on my system right now and I'll need to install a lower version. I'll get back to you and let you know how things work out. Oh, and I was able to export an EA mesh and import it into another EA mesh without problems. It's the custom mesh I'm having problems with.
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Post by Syboulette on Oct 15, 2022 5:09:24 GMT -5
Oh, and I was able to export an EA mesh and import it into another EA mesh without problems. It's the custom mesh I'm having problems with. Same ! Although, I don't have any error. It just loads and nothing happens, nothing is replaced :(
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Post by mauvemorn on Oct 15, 2022 6:06:07 GMT -5
Hi. As I understand, when s4s tells you that it is missing some script, it usually means s4s wants to tells you what exactly is wrong with the blend but cannot access its own messages. This is not something you need to worry about, though
In Syboulette’s case, it is either the missing vertex groups or/and the name of the uv map. S4S normally gives messages about these things being wrong/missing when making objects
If this won’t fix the issue, make sure you are using the latest version of s4s that was released a few days ago, not the first version of star/aurora. Blender released a new version right after s4s star/aurora were released, so many people downloaded the incompatible version.
and even if that won’t fix it, make sure the path in s4s settings leads to 3.3, export the sofa from s4s, append your own sofa from the blend you shared, save, import
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Post by Syboulette on Oct 15, 2022 6:33:14 GMT -5
Thank you for your answer mauvemorn ! I do have the latest version, yes So I made it work in the weirdest way possible: adding a transformBone and renaming uvs didn't change the result. BUT, exporting the EA mesh, appending my model in it and saving did. Now it works, I have no idea why and what would be the difference between an exported scene and a new one but hey, problem fixed. Thanks again for your time !
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Post by Fwecka (Lolabellesims) on Oct 15, 2022 7:26:29 GMT -5
The same thing is happening to me. I went back to Blender 2.78 and S4Studio 3.1.6.3. Those versions work well for me. I tried every combination I could think of and only Blender 2.78 and S4Studio 3.1.6.3 works for me. Anyway, at least you know it's not your computer given that I was able to replicate your problem.
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Post by mauvemorn on Oct 15, 2022 8:10:56 GMT -5
Thank you for your answer mauvemorn ! I do have the latest version, yes So I made it work in the weirdest way possible: adding a transformBone and renaming uvs didn't change the result. BUT, exporting the EA mesh, appending my model in it and saving did. Now it works, I have no idea why and what would be the difference between an exported scene and a new one but hey, problem fixed. Thanks again for your time ! was the original file created in a different version of blender? Did you just open it in 3.3?
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Post by Syboulette on Oct 15, 2022 8:52:46 GMT -5
Thank you for your answer mauvemorn ! I do have the latest version, yes So I made it work in the weirdest way possible: adding a transformBone and renaming uvs didn't change the result. BUT, exporting the EA mesh, appending my model in it and saving did. Now it works, I have no idea why and what would be the difference between an exported scene and a new one but hey, problem fixed. Thanks again for your time ! was the original file created in a different version of blender? Did you just open it in 3.3? It was created in 3.3 ! (Been spending the week relearning this version from scratch :p)
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Post by Fwecka (Lolabellesims) on Oct 26, 2022 1:02:34 GMT -5
was the original file created in a different version of blender? Did you just open it in 3.3? It was created in 3.3 ! (Been spending the week relearning this version from scratch :p) Sounds like Studio really likes its own blend files that it generates but not something that Blender itself generates, if that makes sense.
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Post by Syboulette on Oct 27, 2022 2:09:07 GMT -5
It was created in 3.3 ! (Been spending the week relearning this version from scratch :p) Sounds like Studio really likes its own blend files that it generates but not something that Blender itself generates, if that makes sense. Yep. I encountered the problem a few times and each time it was because the file was created in another blender. Appending in a brand new one solve it. 😅
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Post by AristocraticArietta on Jan 2, 2023 1:09:51 GMT -5
Thank you for your answer mauvemorn ! I do have the latest version, yes So I made it work in the weirdest way possible: adding a transformBone and renaming uvs didn't change the result. BUT, exporting the EA mesh, appending my model in it and saving did. Now it works, I have no idea why and what would be the difference between an exported scene and a new one but hey, problem fixed. Thanks again for your time ! Thank you so much! I was having the same issue, and I was pulling my hair out over it until I tried your method! Now it works greats! Thanks again and may your pillow be cold on both sides tonight!
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