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Post by hho on Oct 17, 2022 16:18:32 GMT -5
I was creating custom cc and i realized, it was not moving along with the bones, because it is a whole different mesh, and it did not move with the sim, so i weight painted it with blender, and it seem alright until it crashed my sims 4 as soon as i try to wear it. why? i guess im stuck here. i do not know how to weight paint cc to move along with the body parts when using a custom mesh, i tried and it gave me a crash. how do i do this please help, i wanted like a whole helmet, wings, and other stuff, but i do not know how to weight paint so it does not make me crash. how would i have it move with sim too?
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Post by mauvemorn on Oct 18, 2022 2:31:59 GMT -5
Hi. You need to assign the mesh to the bone - delete all vertex groups. You either have too many of them or they are named the wrong way; - create a new group with +, double-click on it to re-name it b__Head__ (copy-paste the name); - in edit mode select the whole mesh with A and click on Assign button
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Post by hho on Oct 18, 2022 15:24:20 GMT -5
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Post by mauvemorn on Oct 19, 2022 7:19:59 GMT -5
- unparent the mesh from the rig. Select vsn_mesh_7_pm0292_00_RingSkin, in Object mode Object - Parent - Clear parent; - rename the uv map to uv_0; - you do not need to append the mesh in 2.7x, s4s star/aurora support the latest version of blender; - for the future, transform the object in edit mode.
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Post by hho on Oct 20, 2022 11:33:36 GMT -5
- unparent the mesh from the rig. Select vsn_mesh_7_pm0292_00_RingSkin, in Object mode Object - Parent - Clear parent; - rename the uv map to uv_0; - you do not need to append the mesh in 2.7x, s4s star/aurora support the latest version of blender; - for the future, transform the object in edit mode. ok I hope this will work
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Post by hho on Oct 20, 2022 12:30:50 GMT -5
- unparent the mesh from the rig. Select vsn_mesh_7_pm0292_00_RingSkin, in Object mode Object - Parent - Clear parent; - rename the uv map to uv_0; - you do not need to append the mesh in 2.7x, s4s star/aurora support the latest version of blender; - for the future, transform the object in edit mode. how do I rename the UV? and also, I do not know how to implement 3.3 in s4s, the script addon file gives me an error when i try to activate it
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Post by mauvemorn on Oct 20, 2022 12:52:07 GMT -5
double click on the name of the uv map and type it
There are two addons, only Import-Export: sims 4 studio mesh tools needs to be enabled, the library must be disabled. You do not need to enable anything yourself. - make sure you are using the latest version of s4s star/aurora; - make sure to change blender path to blender.exe in the installation folder of blender 3.3; - do not open blend files created in other versions in blender 3.3, they will not import. Clone something, export the blend, delete original meshgroups, append yours, check cut numbers, save, import in s4s.
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Post by hho on Oct 20, 2022 14:29:18 GMT -5
double click on the name of the uv map and type it There are two addons, only Import-Export: sims 4 studio mesh tools needs to be enabled, the library must be disabled. You do not need to enable anything yourself. - make sure you are using the latest version of s4s star/aurora; - make sure to change blender path to blender.exe in the installation folder of blender 3.3; - do not open blend files created in other versions in blender 3.3, they will not import. Clone something, export the blend, delete original meshgroups, append yours, check cut numbers, save, import in s4s. Thank you my workspace is much faster now i don't have to do all that
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