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Post by macaronimuriel on Oct 17, 2022 22:38:50 GMT -5
How can I get my mesh not to look smoother? I used Marvelous Designer, Zbrush, Photoshop, Substance Painter, and Blender. When the sim walks, there's small holes at the bottom. Any tips on how to make it look better? Also I imported the mesh on the lingerie for full body. Does that make it worse? Package FileBlend File
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Post by mauvemorn on Oct 18, 2022 4:05:51 GMT -5
Hi. You need to enable sharing for us to be able to access the mesh
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Post by macaronimuriel on Oct 18, 2022 7:00:18 GMT -5
Apologize for that, I changed the access. Thank you for your help!
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Post by mauvemorn on Oct 18, 2022 7:31:54 GMT -5
The wireframe is more dense than necessary. This makes the mesh move and morph in a jagged manner. If you are referring specifically to folds on the skirts, then no automatic retopology tool will give you perfect topology. You need to retopologize the mesh manually also, dresses should be vertex painted with two colors. You can transfer the paint or do it manually Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors
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Post by macaronimuriel on Oct 18, 2022 8:01:30 GMT -5
The wireframe is more dense than necessary. This makes the mesh move and morph in a jagged manner. If you are referring specifically to folds on the skirts, then no automatic retopology tool will give you perfect topology. You need to retopologize the mesh manually also, dresses should be vertex painted with two colors. You can transfer the paint or do it manually Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors Helpful information. Thank you, I will try these things
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