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Post by moodleboodle on Oct 18, 2022 21:44:06 GMT -5
Hi, again! I converted this table from The Sims 2 and I made a UV Map for it in Blender. I can't figure out why there is a line in the texture when I zoom out in SFS. Here is an example of the issue (Ignore the White to the side, I have since fixed that and still have the clack center line): Here is the file containing the Package, Blender File, and Texture Map PNG I have made: link
Hoping someone can help. Thanks!!
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Post by mauvemorn on Oct 19, 2022 7:13:07 GMT -5
Hi. When you unwrap the mesh or pack uv islands, set the margin to at least 0.03. Right now they are too close to the borders. Then you also should bake textures with margins (at lest 7) or just flood the background with a similar color.
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