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Post by xentorno on Oct 21, 2022 0:32:44 GMT -5
Hi, are there any videos out there that specifically show how to append pants and (preferably long sleeve) shirts to sims in blender? Without having to weight paint, UV map and etc., and then import it into the game only to just rip your sim out of the game and import it into blender?
If not, if anybody knows how, your knowledge is very welcome. Thanks!
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Post by mauvemorn on Oct 21, 2022 5:19:40 GMT -5
- s4s main menu, click on CAS, find the right pants, Next, name them anything, in the Mesh tab click Export; - open your blend, File - Append - the blend you just exported - Object - Shift-select s4studio_mesh_, Append - bear in mind that you will most likely need to assign the head of the ripped sim to the head bone
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Post by xentorno on Oct 21, 2022 12:11:22 GMT -5
Thank you! I'll try this!
Also, quick question,
Does this work with meshes that weren't first imported into the game? Like a clothing mesh I made in blender?
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Post by mauvemorn on Oct 21, 2022 13:19:38 GMT -5
It will work with any mesh but it you want the mesh to follow the rig (change the pose), it has to be rigged.
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