sccp
Member
Hey, I´m SimsCCPrime
Posts: 16
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Post by sccp on Oct 22, 2022 9:54:05 GMT -5
Hello Everything works by creating clothes. But 2 things are not so good, if I try to do that. First would be, that sometimes parts of my mesh are connected with other parts of my mesh. Is there an option to delete that? 3 Pictures for example: ibb.co/4ZXYHfwibb.co/WcBM9Hcibb.co/gjY4TfpAnd my other question would be, if I close holes, like press "E" And then "S" and joining that in the center or if I only would press "F" after selecting the ends of the holes, there are shadows appearing in the game and in the texture by backing in blender. I cant find a thread, where other people had the same problems. Another 3 Pictures for example: ibb.co/DpC4LDWibb.co/KXQXctxibb.co/nrjyGJQHere is the blender file drive.google.com/file/d/149eojjj35ssa5B1L_NRfyXxod4tvBZv4/view?usp=sharingThanks for help )
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Post by mauvemorn on Oct 22, 2022 10:08:24 GMT -5
Hi. Select uv islands in Face select mode instead of Vertex select You are meant to close holes, unwrap them, then split sharp edges that were created How to close holes: - Switch to Edit mode ( TAB ), switch to Edge select ( 1 ), select the border edge loop ( 2 ) by Alt-RMB-clicking on it; - Press E to extrude, S to scale, scale it down ( 3 ); - Press Alt M and choose Collapse ( 4 ); - Switch to Vertex select, select the vertex in the middle of created geometry, optionally move it up a bit, press Shift NumPad7 to align the view parallel to it; - Select - Select More/Less - More ( 5 ); - Shading / UVs - UV Mapping - Unwrap - Project from view* ( 6 ); - In UV editor scale it down ( S ) and put somewhere in the extra area; - Select the same border edge again and mark it as Sharp ( 7 ); - before baking textures, select one edge marked as sharp, Select - Select similar - Sharpness, then split all of them with Mesh - Edges - Edge split.
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sccp
Member
Hey, I´m SimsCCPrime
Posts: 16
|
Post by sccp on Oct 23, 2022 6:43:44 GMT -5
Thank you very much again It works!
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