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Post by danisimsbr on Oct 24, 2022 12:53:18 GMT -5
I'm trying to create an object based on this one from Realm of Magic: The crystal part floats. I checked and the shader and it's VertexAnim. I replaced the meshes for the new one, and the part of the object that was supposed to float keeps disintegrating as it floats lol Does anyone know how this object work? Or how can I avoid that? Thanks.
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Post by Fwecka (Lolabellesims) on Oct 26, 2022 3:07:50 GMT -5
It's always best to share your files. I have some ideas that I am entirely unsure of and I'd like to compare your files with EA's.
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