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Post by marsmerizing on Oct 28, 2022 20:30:01 GMT -5
Hi! I want to make a frankenmesh hoodie for my next project. Is there any tutorial to make the hoodie works like the one that maxis have? I have the blender file but in game the hoodie part doesn't work like the hoodie from cat&dog pack. link
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Post by Fwecka (Lolabellesims) on Oct 29, 2022 1:23:29 GMT -5
Hi. Your link goes right back to this post. And how does the hoodie work in the cats and dogs pack, if you don't mind explaining.
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Post by marsmerizing on Oct 29, 2022 2:33:20 GMT -5
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Post by Fwecka (Lolabellesims) on Oct 29, 2022 3:25:05 GMT -5
Show me a screenshot of what you're seeing in game. So far, everything looks okay to me.Edit: Okay. Took a look in the game. You've got some clipping in the arms during animation. Use this tutorial for that. And the pompoms are clipping into the chest so you'll want to move them. You can use proportional editing/move vertices to fix that. And there are some minor texture issues where UV islands are overlapping into other colors. The back of the bow has two islands that aren't even on a texture at all. Open your mesh in Blender, edit mode, press A to select all, in the UV editor press A to select all, at the bottom go to image > open image and open your diffuse. If you can't see it on your mesh press N to open the side panel and under shading change it from GLSL to multitexture (ignore the right side of this screenshot). Make sure you're in texture viewport shading. Now you can adjust your islands and see how the texture looks in real time. The instructions above are for Blender 2.7+. If you're using Blender 3.3 the process is a bit different.
1. Select object and Tab into edit mode. 2. In the materials section, add a new material. 3. In the Surface menu click the little circle next to Base Color. 4. Select Image Texture. 5. Click Open and open the texture. 6. (may not be necessary) To see how the texture looks via the UV editor, open a texture the same way you would in Blender 2.7+. 7. In the viewport shading area, the circle thing in the top right corner, click the downward pointing arrow. 8. Under Color, select Texture. If it's the strange lines etc., on the mesh you're seeing in CAS it's because you have not made a bump map. The old one is still there and that's what you're seeing. In your case, you'll get good results if you bake a bump map in Blender. Here's how.
And be sure to make a specular map, as well. Beginners tend to ignore these image files (specular, shadow, bump map) but all of these files contribute to how the final product looks. The specular is used to create shine on your item. There are tutorials on this site. It looks like the existing shadow map is okay and will work for your project so you don't to change that. The hood of your mesh isn't hiding the hair as it should and it's because of your exclude parts flag. More details are here but the original used 1000000000000406 so try that.
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Post by marsmerizing on Oct 29, 2022 4:32:10 GMT -5
ooo thank you! I'll try changing the exclude parts flag. never touch those 00000000000 so this is new! thanks again :D :D
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