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Post by vulpesatlantic on Nov 3, 2022 15:02:55 GMT -5
i'm very new to blender and im trying to edit one of the collars from cats and dogs to work on humans, i added the star thing through adding a new mesh in blender and editing that then merged it onto the s4s mesh i exported. while trying to figure out how to add the star onto the texture map i found this: sims4studio.com/thread/4324 tutorial and followed the uv mapping part. anyway it unwrapped into a confusing looking uv map but i can work with that so thats not the issue. problem is the star i added only shows up as a single dot in the texture and so i cant texture it how do i fix this? what happens when i try and select it: imgur.com/a/anivPG0my .blend file mega.nz/file/VOdAWYQS#brPNumVMWexe5-djPp2ylePUQptK_uvQJ2PMw9jmvwIEDIT: i fixed the other issues in the blender file and its working in game just fine. still got the uv mapping issue though
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Post by BokchoiJo on Nov 4, 2022 7:13:09 GMT -5
Hi, the star part is not unwrap properly. Select the star mesh only and do an unwrap action on the star only and then reposition the new uv. I'm not to familiar how to do it in Blender, but in other software you could unwrap using a planar projection or maybe project from view. Hope that helps.
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