|
Post by kumpir on Nov 23, 2022 3:31:31 GMT -5
First of all, I've watched many tutorials but after all I am only a few hours into blender, so I am really new to both mod making and this forum. I wanted to make a toddler to adult conversion with the fox hoodie with ears. Just sizing it bigger in blender didn't result in a very aesthetic look so I used the grab option from sculpt mode to size the hoodie as I want. I thought this would probably result in a few bugs on the hoodie but looks like it didn't. But the arms were bugged, when I tested it in S4 Studio it looked like this: but the normal one looks like this I thought okay, no problem, if there's no problem in game maybe I can make the arms longer and the bug will be gone or at least not visible. And when I tested in game in CAS when the sim moves the arms its arms are showing through a bit around the elbow parts. Can anyone discover what is wrong here? I can send the blender file if needed. Any help or any suggestion is appreciated!!
|
|
|
Post by dissia on Nov 23, 2022 4:58:33 GMT -5
Always share your file so we can help you more precisely. After making conversion like this you should redo weights and uv_1, cause they probably do not suit adult version. Transfer them form adult hoodie similar to yours. I guess you deleted body parts under hoodie and it clip only with what left, if not then you need to do it. Do not transfer weights and uv_1 to body parts, join them back to hoodie after
|
|
|
Post by mauvemorn on Nov 23, 2022 7:59:52 GMT -5
Hi. I want to add that converting toddler to adult meshes is a bit too extreme for the first try. The difference in body proportions between them is too dramatic. It would be easier to convert masculine frame to child, for example Also, for the future, never use sculpting tools on low poly meshes, they are not meant for this and will give very bad results. Instead use proportional editing or change the shape of the rig You should adjust the rig that comes with the hanbok instead of adjusting the mesh of the hanbok - make the rig visible and selectable - select the shoulder bone, press R to rotate; - press S X X to scale it along the length of the arm; - apply the armature modifier
|
|