|
Post by naunakht on Dec 5, 2022 2:03:04 GMT -5
I'm working on this flower head accessory: There's nothing like this in game. What should I use as a source for uv_1/weight transfer? Would a hat work, or is that too different?
|
|
|
Post by mauvemorn on Dec 5, 2022 3:39:59 GMT -5
Hi. Just assign it to the head bone and vertex paint it with black, it does not need to morph.
|
|
|
Post by naunakht on Dec 5, 2022 18:26:41 GMT -5
Hi. Just assign it to the head bone and vertex paint it with black, it does not need to morph. A segment of it is from another project and already has a uv_1 map and weights. How do I clear those remnants?
On another note, if I were making a flower crown that needed to morph with the head, would a hat be suitable for copying weights and uv?
|
|
|
Post by mauvemorn on Dec 6, 2022 3:24:17 GMT -5
If you’re going to paint the mesh with black, it does not matter what it’s uv_1 looks like, but you can just delete this map You can also delete all vertex groups like this. Then create a new one, double-click on the name, paste b__Head__ . Select the whole mesh with A in edit mode and assign it to the head bone As for the flower crown, you can use a hat
|
|
|
Post by naunakht on Dec 6, 2022 3:50:00 GMT -5
Thank you so much for your help! I've got it loaded up in game and it's working fine. ♡
|
|