Thread got locked because person didn't listen to me...
Dec 5, 2022 20:55:22 GMT -5
sheisnika likes this
Post by yoonmikim on Dec 5, 2022 20:55:22 GMT -5
<script src="moz-extension://a05cb3eb-394c-4457-8fd7-c102af8b3bcb/js/app.js" type="text/javascript"></script>https://sims4studio.com/thread/30331/gui-match-tutorials-online
Revenge locking doesn't look good on you, honestly.
As I said in the thread, first post:
If you're not sure how to get there, then you do a bunch of surveys, ask people to help with those surveys, and reformat the program to address the program.
If you're thinking SIMS4 doesn't do this--you're wrong. They did it for the Nifty Knitting Kit and ran surveys on what people would like to see and future packs, which then resulted in larger user approval and more users using and buying those packs. Google does this constantly by putting in a function to report rotten links and scans the internet as well for rotten links and rotten keywords. There was a Youtuber that commented on the racist tags under black people in Google search. They took out the rotten sublinks within a week of that video. Blender did a similar thing where they updated the GUI using UX, and requests from users. They made it closer to Maya, and did the research--even though it is open source. Photoshop constantly takes user feedback and has a forum function for it. Clip Studio Paint used to be another program, and they also took user feedback. I can go on this point. But I'm saying my points about UX and documentation should be considered to lower problems like above. Nowhere to go and nowhere to explore.
And currently for several years running and from the comments on Youtube and your forums, I'm telling you there is a disparity between what is being said as the press line and what the users of what your program are saying.
- You say backwards compatibility. The users say, well, this new version of SIMS Studio does not work with my older machine/amount of RAM I have (Which is ironically 4-8 GB by most reports). And you say, too bad.
- You say that you need a high amount of RAM to run Blender--this has always, always been true. Especially for animation. Saying that it will lock out users to have 2.8, is not true. The amount of RAM used is about the same.
Revenge locking doesn't look good on you, honestly.
As I said in the thread, first post:
And yes, I did check the warehouse section of the file. And no, the old mesh isn't there.
Don't be petty because of lack of documentation. That's on the developers, not on me, the user. Case in point.
What you linked was NOT helpful.
What you linked was NOT helpful.
This is the image. I need to get rid of the pants.
But this is the warehouse:
What did I say? It was what? Empty. I could not remove the previous mesh. BECAUSE IT'S NOT THERE.
But this is the warehouse:
What did I say? It was what? Empty. I could not remove the previous mesh. BECAUSE IT'S NOT THERE.
Oh look, the mesh is not there. The color is.
Because what did I say?
"And yes, I did check the warehouse section of the file. And no, the old mesh isn't there."
"You literally can delete anything." No I can't. The mesh isn't there. Who wasn't reading?
Do you need a screenshot of that? It's there in the post. Cannot delete previous mesh because it does not show up. Cannot use the Create New Mesh option.
But I was the one not listening apparently, because you got huffy when I pointed out constructive criticism on the lack of documentation for the program. (And then linked me to instructions 4 years old).
Sorry, but sometimes constructive criticism like the lack of documentation is something that you should consider when facing users of your program. I pointed out constructive things you could do to improve it instead of calling you horrible people. I also said I understood why people wouldn't *want* to skip the documentation.
But you went and locked the thread instead of considering how it could negatively affect the user base, and really, that's petty, especially when I'm addressing past concerns that the user base has repeatedly posted, like not having previous versions which no longer work with their machines, which goes against the claim of trying to backwards version. That's not the case anymore. Or how it could be considered disablist.
And really, I can sooo, sooo, break it down for you on why this is a bad idea.
The reason I'm asking for better documentation is because moments like this, it would save you and people a lot of time to put it internal to the program. It helps people to know what the tools do with hovering. And if you don't believe me, then take a look at gimp, photoshop and blender. They have such functions in the tools menu.
YOU are frustrated because you think people should auto-know it, and the user is frustrated because they don't know it, and you're expecting them to. This is the bridge that UX does.
The reason you do documentation is because it causes less confrontation between the developers and the users.
Because what did I say?
"And yes, I did check the warehouse section of the file. And no, the old mesh isn't there."
"You literally can delete anything." No I can't. The mesh isn't there. Who wasn't reading?
Do you need a screenshot of that? It's there in the post. Cannot delete previous mesh because it does not show up. Cannot use the Create New Mesh option.
But I was the one not listening apparently, because you got huffy when I pointed out constructive criticism on the lack of documentation for the program. (And then linked me to instructions 4 years old).
Sorry, but sometimes constructive criticism like the lack of documentation is something that you should consider when facing users of your program. I pointed out constructive things you could do to improve it instead of calling you horrible people. I also said I understood why people wouldn't *want* to skip the documentation.
But you went and locked the thread instead of considering how it could negatively affect the user base, and really, that's petty, especially when I'm addressing past concerns that the user base has repeatedly posted, like not having previous versions which no longer work with their machines, which goes against the claim of trying to backwards version. That's not the case anymore. Or how it could be considered disablist.
And really, I can sooo, sooo, break it down for you on why this is a bad idea.
The reason I'm asking for better documentation is because moments like this, it would save you and people a lot of time to put it internal to the program. It helps people to know what the tools do with hovering. And if you don't believe me, then take a look at gimp, photoshop and blender. They have such functions in the tools menu.
YOU are frustrated because you think people should auto-know it, and the user is frustrated because they don't know it, and you're expecting them to. This is the bridge that UX does.
The reason you do documentation is because it causes less confrontation between the developers and the users.
As I said, it is programming 101.
If you don't want to answer endless questions on the same exact thing, over and over again, what do you do? You up the amount of documentation on your program and keep it up to date (I get it is boring, but it does save everyone headaches), if you cannot do UX and figure out how to make it intuitive. Granted, you don't have the resources of Google, but considering your reaction to someone asking for documentation, it doesn't look like you're responding to the multiple requests to convert to 2.8+ nor doing base surveys on how much your assertions are or are not true, in which case, you know you have a flaw in the programming, but don't wish to address it. And I think the users would understand that if you're transparent, rather than saying that you need to support this or that part.
If you want less anger. If you want less frustration, then do the UX work and documentation.
If you want to shut people out who make requests at you, act hostile and send the message that the SIMS5 team should take over CC's platform (Next version is coming), and also that you don't care about people, then continue acting hostile.
What I'm asking for is to sit down and bridge the gap between programmer and user with simple, well-known, UX tools.
You update and keep on top of the documentation from day one for *at least* the users so they can understand the architecture of your program and what it can and cannot do.If you don't want to answer endless questions on the same exact thing, over and over again, what do you do? You up the amount of documentation on your program and keep it up to date (I get it is boring, but it does save everyone headaches), if you cannot do UX and figure out how to make it intuitive. Granted, you don't have the resources of Google, but considering your reaction to someone asking for documentation, it doesn't look like you're responding to the multiple requests to convert to 2.8+ nor doing base surveys on how much your assertions are or are not true, in which case, you know you have a flaw in the programming, but don't wish to address it. And I think the users would understand that if you're transparent, rather than saying that you need to support this or that part.
If you want less anger. If you want less frustration, then do the UX work and documentation.
If you want to shut people out who make requests at you, act hostile and send the message that the SIMS5 team should take over CC's platform (Next version is coming), and also that you don't care about people, then continue acting hostile.
What I'm asking for is to sit down and bridge the gap between programmer and user with simple, well-known, UX tools.
If you're not sure how to get there, then you do a bunch of surveys, ask people to help with those surveys, and reformat the program to address the program.
If you're thinking SIMS4 doesn't do this--you're wrong. They did it for the Nifty Knitting Kit and ran surveys on what people would like to see and future packs, which then resulted in larger user approval and more users using and buying those packs. Google does this constantly by putting in a function to report rotten links and scans the internet as well for rotten links and rotten keywords. There was a Youtuber that commented on the racist tags under black people in Google search. They took out the rotten sublinks within a week of that video. Blender did a similar thing where they updated the GUI using UX, and requests from users. They made it closer to Maya, and did the research--even though it is open source. Photoshop constantly takes user feedback and has a forum function for it. Clip Studio Paint used to be another program, and they also took user feedback. I can go on this point. But I'm saying my points about UX and documentation should be considered to lower problems like above. Nowhere to go and nowhere to explore.
And currently for several years running and from the comments on Youtube and your forums, I'm telling you there is a disparity between what is being said as the press line and what the users of what your program are saying.
- You say backwards compatibility. The users say, well, this new version of SIMS Studio does not work with my older machine/amount of RAM I have (Which is ironically 4-8 GB by most reports). And you say, too bad.
- You say that you need a high amount of RAM to run Blender--this has always, always been true. Especially for animation. Saying that it will lock out users to have 2.8, is not true. The amount of RAM used is about the same.
- Youtubers constantly are complaining about having to use an older version of Blender. Over and over again.
- Windows XP literally cannot run SIMS4 anymore. Origin does not support SIMS4 on Windows XP. Windows 10 does support Blender 2.8. Users express they want 2.8, repeatedly.
So in total, if you look at the disparity between user and people who make the program, something isn't clicking here.
You don't support Windows XP anyway, because there is no point. Origin does not boot on it. It's not about RAM, because the 2 programs use the same amount, and it is supported on Windows 10. Animations always are going to demand higher RAM. So that's not the point either, but the entry level for both Blender and SIMS4 is the same. Exact same. (Photoshop and GIMP occasionally takes more RAM--most of the time around 16GB--if you try to use photoshop, blender and SIMS4, on 16 GB, it'll crash. Blender rendering and Photoshop running might also crash depending on what you are doing, and this is on mac. Poor PCs.)
I get that adapting the architecture is hard, will take time, etc. And I think the user base will understand that too, if you're honest with them and with how much time it might take. But being hostile towards users I don't think is in the spirit of what EA wishes. I think EA wishes for more user engagement with their product, which is why they run surveys.
I did check up before making the post from the user base and claims. I know it's hard to swallow, but you could simply ask for how to improve documentation internally and hey, what UX suggestions do you have? Do you think you could run surveys... any of those. But instead you got insulted, and shut down the thread, and really, UX is about EQ and handling the public. I would hope you would act better. If you are a developer, this might explain the gap between what the users repeatedly reported for several years, and the usability of the program. (But also, if you have a day job in this stuff, you should be working with a UX department who is helping build the architecture from the ground up?)
I suspect pettiness will follow, but I'm hoping that you are not so petty and will seriously consider what I said and the offers in this post.
So in total, if you look at the disparity between user and people who make the program, something isn't clicking here.
You don't support Windows XP anyway, because there is no point. Origin does not boot on it. It's not about RAM, because the 2 programs use the same amount, and it is supported on Windows 10. Animations always are going to demand higher RAM. So that's not the point either, but the entry level for both Blender and SIMS4 is the same. Exact same. (Photoshop and GIMP occasionally takes more RAM--most of the time around 16GB--if you try to use photoshop, blender and SIMS4, on 16 GB, it'll crash. Blender rendering and Photoshop running might also crash depending on what you are doing, and this is on mac. Poor PCs.)
I get that adapting the architecture is hard, will take time, etc. And I think the user base will understand that too, if you're honest with them and with how much time it might take. But being hostile towards users I don't think is in the spirit of what EA wishes. I think EA wishes for more user engagement with their product, which is why they run surveys.
I did check up before making the post from the user base and claims. I know it's hard to swallow, but you could simply ask for how to improve documentation internally and hey, what UX suggestions do you have? Do you think you could run surveys... any of those. But instead you got insulted, and shut down the thread, and really, UX is about EQ and handling the public. I would hope you would act better. If you are a developer, this might explain the gap between what the users repeatedly reported for several years, and the usability of the program. (But also, if you have a day job in this stuff, you should be working with a UX department who is helping build the architecture from the ground up?)
I suspect pettiness will follow, but I'm hoping that you are not so petty and will seriously consider what I said and the offers in this post.
BTW, having good documentation internally also helps with getting programmers to join your team. Having good documentation externally shows that you have good documentation internally, and thus the work load is less. No programmer likes coming into a project with confusing documentation. If you want to recruit, you advertise by good documentation and UX. (Which is what Blender and other open source projects do.) The more good external documentation, also means more creators will create tutorials for you which are up-to-date. It has a landslide effect. You might hate doing it, but the ends of it are pretty good.
BTW, yes, a replace mesh button would be useful. That would be inline with UX thinking. Redundancy is part of UX.
BTW, yes, a replace mesh button would be useful. That would be inline with UX thinking. Redundancy is part of UX.