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Post by augustes on Dec 8, 2022 17:19:12 GMT -5
Hello everyone ! I'm currently working on a new dress inspired by Maleficent's black velvet seen in the 2nd movie which looks like this... Benjamin IP art Maleficent dress concept by AugusteS, sur Flickr To make this dress for TS4 I've used Sifix' Aurora dress as a base and I deleted a lot of vertices on Blender to create a long neckline similar to the one seen on the original dress. But opening the mesh in Sims 4 Studio, I see that, even after it was adjusted to my new mesh with the texture editor, the texture is still overflowing on the sim's skin (take a look at the screencaps below). Maleficent texture issues by AugusteS, sur Flickr As you can see in the S4S screenshot, the skin on the neckline is covered by the dress texture instead of showing skintone. Could you please teach me how to fix that ? Thanks a lot and have a great day simmers AugusteS
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Post by dissia on Dec 9, 2022 8:42:20 GMT -5
Hey! Always share file so we can take a look and answer more precisely Usually it's not enough to just delete verticles and add body parts. You need to check if your dress uv_0 is not overlaping with your body parts - and here it probably does. Sifix made this dress covering a lot of body, only shoulders are visible and top part of cleavage, so uv maps are probably where you now have body (on breast, belly, etc). You need to move your dress uv_0 to space not used by body parts in this mesh and move texture too
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Post by augustes on Dec 9, 2022 18:24:50 GMT -5
Hey! Always share file so we can take a look and answer more precisely Usually it's not enough to just delete verticles and add body parts. You need to check if your dress uv_0 is not overlaping with your body parts - and here it probably does. Sifix made this dress covering a lot of body, only shoulders are visible and top part of cleavage, so uv maps are probably where you now have body (on breast, belly, etc). You need to move your dress uv_0 to space not used by body parts in this mesh and move texture too Hello and thank you for your kind answer ! I've found another topic with another creator encountering the same issues with the texture. So I adjusted uv_0 to the dress and the body parts and it worked ! Buuut I am facing a new bunch of issues. First, I had a hole under the dress, the head was floating alone without body, so I added a nude top + a nude bottom mesh under the dress. Now I'm seing that... Maleficent dress issues by AugusteS, sur Flickr I assume there are several overlaid meshes and some weight issues, but after many attempts, I still don't know how to fix this.... Please help !!! Here is the file : Maleficent black velvet dress
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Post by dissia on Dec 10, 2022 4:32:43 GMT -5
I think it'll be better for you to work only with one meshgroup (this is definitely not how meshgroups should be divided, they are three for some reason. Study some ea dresses and see how they are divided and why). As a base use Lace lingerie underwear fullbody and delete s4studio_mesh_1 and s4studio_mesh_3. Then s4studio_mesh_2 should have cut number 0000. But before you import your mesh you need to delete body parts under your dress. cause they'll glith with dress while moving. This tutorial is not best, but as you read it you'll see how to delete body parts. After thay you need to redo weights, they are really messed up, I do not know why but you need to retransfer them. Choose reference mesh similar to your (long dress) and append it in blender. join all meshgroups of this dress and now to transfer weights you need to click on your reference mesh, then hold shift and select your mesh. Go to Weight Paint and use Transfer Weights option as in picture below. After transfering weights use Clean (Subset: All Groups) and Limit Total (Limit: 4) You should remove doubles of all your mesh and edge split shapr edges like dress bottom, sleeves at the end, this cut on body etc. It would be best if you'll just search for some tutorials, watch few of them and gather some informations how to do this things
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Post by augustes on Dec 10, 2022 5:14:05 GMT -5
I think it'll be better for you to work only with one meshgroup (this is definitely not how meshgroups should be divided, they are three for some reason. Study some ea dresses and see how they are divided and why). As a base use Lace lingerie underwear fullbody and delete s4studio_mesh_1 and s4studio_mesh_3. Then s4studio_mesh_2 should have cut number 0000. But before you import your mesh you need to delete body parts under your dress. cause they'll glith with dress while moving. This tutorial is not best, but as you read it you'll see how to delete body parts. After thay you need to redo weights, they are really messed up, I do not know why but you need to retransfer them. Choose reference mesh similar to your (long dress) and append it in blender. join all meshgroups of this dress and now to transfer weights you need to click on your reference mesh, then hold shift and select your mesh. Go to Weight Paint and use Transfer Weights option as in picture below. After transfering weights use Clean (Subset: All Groups) and Limit Total (Limit: 4) You should remove doubles of all your mesh and edge split shapr edges like dress bottom, sleeves at the end, this cut on body etc. It would be best if you'll just search for some tutorials, watch few of them and gather some informations how to do this things Thank you so much for your wise advices. I already did what you said : transfer weights, use a full body lingerie as a base, delete meshes, remove doubles etc. But, everytime I export the mesh from S4S to see what’s going on with my mesh, the other meshes I deleted before reappear and I don’t why. I’ll carefully follow the tutorial and see what happens though. I’ll come to you later once it’s done.
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Post by dissia on Dec 10, 2022 6:00:50 GMT -5
It's better to rather use your saved blend files than export mesh every time you want to look at it. What is more your blend meshgroups must be same as ea base you use to create package. If you clone something that have 3 cuts, you need to have 3 cuts too. If you have only one then it'll import only one and two will stay unchanged. You probably imported few times on different cut numbers and then you had 3 same meshes on 3 cuts - which lead to problem on picture
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Post by augustes on Dec 10, 2022 7:02:20 GMT -5
It's better to rather use your saved blend files than export mesh every time you want to look at it. What is more your blend meshgroups must be same as ea base you use to create package. If you clone something that have 3 cuts, you need to have 3 cuts too. If you have only one then it'll import only one and two will stay unchanged. You probably imported few times on different cut numbers and then you had 3 same meshes on 3 cuts - which lead to problem on picture Hi again ! I have used my dress mesh without the two others and the lingerie as a base and it works ! I still have to fix some attachments issues, but it works. Thank you so much ! Maleficent black velvet dress ~ WIP by AugusteS, sur Flickr
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