Post by jotunkottr on Jan 2, 2023 19:55:31 GMT -5
Hey there, I'm in need of some meshing/CAS help. I'm new to modding TS4, but already somewhat familiar with Blender. Especially after the 2.80 UI refresh.
My setup:
Windows 10
Blender Launcher v1.15.1
Blender v3.3.2 (LTS)
Sims 4 Studio v3.2.0.3 (Star)/Beta Channel
Goal:
To frankenmesh a couple CAS mods together into one and learn the modding workflow for TS4.
Process (thus far):
Questions:
Where am I falling short? I've tried following several tutorials, but I've lost track of which ones I've done and haven't done, and I'm sure that there's now gaps in my understanding. Now I'm getting this error on importing anything at all, and it's really discouraging.
Thanks for reading, I appreciate any help with understanding where I'm going wrong.
Here's my Blend file: MEGA Link
My setup:
Windows 10
Blender Launcher v1.15.1
Blender v3.3.2 (LTS)
Sims 4 Studio v3.2.0.3 (Star)/Beta Channel
Goal:
To frankenmesh a couple CAS mods together into one and learn the modding workflow for TS4.
Process (thus far):
- Use Blender Launcher to download 3.3.2 (LTS) into its own directory, specifically for S4S use.
- Install S4S, familiarize myself with the UI, make sure all of my directories are assigned correctly.
- Follow tutorials to get some basic understanding of the workflow, specific terms, and the templates needed for TS4.
- Place the mod into "Documents/Sims 4 Studio/Mods" to view in the cloning menu in S4S.
- Clone the mod, export meshes for Blender from S4S. The modded item appears to have only one "cut", "0000".
- Export the "DiffuseMap" for import into S4S and later editing.
- Manipulate the exported meshgroups as needed, adjusting the topology, utilizing the mirror modifier as well.
- Adjust the weight assignments on the Vertex Groups. (The mirror modifier didn't automatically flip the b__L weights to the b__R groups, so I'll need to do it manually).
- Flood the Vertex Color with "00FF00".
- Clone a similar EA model to utilize the Data Transfer modifier in Blender to gather a baseline for "uv_0" and "uv_1" mapping.
- Adjusting the UV islands here and there, this is where I'm at and more work is needing done. My topology is a mess right now and there are more UV islands than I expected. I'm not quite sure what to do about all the extra islands.
Problems:
The biggest issue stopping me right now is an error on importing any mesh into S4S, including untouched EA export meshes.
Here's a link to the error on pastebin: Pastebin Link
When I manage to import a mesh without any error from S4S, the geometry fails to import. LOD_0 reports 0 vertices.
Questions:
Where am I falling short? I've tried following several tutorials, but I've lost track of which ones I've done and haven't done, and I'm sure that there's now gaps in my understanding. Now I'm getting this error on importing anything at all, and it's really discouraging.
What can I do differently?
What do I do about all the extra UV Islands?
Thanks for reading, I appreciate any help with understanding where I'm going wrong.
Here's my Blend file: MEGA Link