|
Post by voidddd on Jan 6, 2023 15:48:08 GMT -5
Made a dress mesh, it looks ok in s4s, but when i go in-game, not only are the sleeves deformed and not only does it clip, when i move the body sliders, other parts move too, for example, if i change the hip width, the neck also changes. Some parts also stay in place when i change the body. I think it has to do with weight paints, but I'm not sure. I transfered the weights from another EA dress and from another cc dress that was similar and i both instances i had this problem. The vertex paint i applied is hex 00FF00, most of the dress is skin-tight, but it has big sleeves, it's very long. I'm completely new to making cc and to blender, so please assume that i know as little as possible. Blender file: drive.google.com/file/d/12UGLFe2nSNxUoYY-VmgYZZlBrGzED_Ib/view?usp=sharing
|
|
|
Post by nougatpocket on Jan 6, 2023 17:07:52 GMT -5
hi voidddd,
as far as i can tell, your weights are fine. HOWEVER you have not unwrapped the uv1 map of your dress correctly. this map also influences how a mesh deforms and interacts with the sliders etc.
this is a good tutorial on how to unwrap the uv1:
hope this helps
|
|
|
Post by voidddd on Jan 6, 2023 17:39:25 GMT -5
Thank you so much!
|
|
|
Post by voidddd on Jan 6, 2023 18:42:49 GMT -5
Fixed
|
|