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Post by littlea on Jan 8, 2023 13:20:51 GMT -5
Hello. This is the first time I create a thread here but I have created lots of mods by "frakensteining" clothes and help from this comunity. This is my 4th time dabling in importing other game clothes but for some reason this one clothes is very persistent on not properly weighing in game. I tried transfering weight from various clothes (including my own port) yet it still won't proplerly weight... can anyone check or give me a little tips on why so? link to the Item (Jolynes_apparel): package
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Post by mauvemorn on Jan 9, 2023 9:12:18 GMT -5
Hi. Please always provide a pic of your problem so that we would know where to look right away and a blend file you imported so that we would know what it looked like before s4s processed it ( this way we would also know what version of blender you're using and give you more relevant instructions) But anyway, you problem is related to morphing, not rigging. Do this: - in uv editor enable sync, select all uvs of the body, in 3d view press P - Selection to separate. Rename the separated body to Body and the remaining mesh to Garment; - it is best to not use yfBody_Bonus01SWarsAayla as a reference, it is shaped a bit differently and is split in many places. Expand the rig, make top, feet and bottom visible and selectable, select top, press Shift D, then Esc to duplicate. Do the same with feet and bottom; - select top.001, feet.001 and bottom.001, join with Ctrl J, rename to Reference; - transfer the weights and uv_1 to the mesh with these settings; - vertex paint the mesh with 00ff00; - delete the reference, select Body, select everything with A in Edit mode, Remove doubles; - join the garment with the body
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Post by littlea on Jan 9, 2023 14:37:52 GMT -5
ah, sorry mauvemorn , I'm new to this but I'am using bleder 2.79b. also, what is the best reference for rigging or morphing this type of clothes?
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Post by mauvemorn on Jan 9, 2023 16:04:51 GMT -5
Just join the top with the bottom and feet as explained above and use it as a reference. There is no pre-made item that is better than this because all of those that come with feet have sculpted details which will result in ripped uvs in uv_1 and gaps in the mesh in-game
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Post by littlea on Jan 11, 2023 9:18:48 GMT -5
Thank you very much for the explanation! It helped a lot :D
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