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Post by roseamarie on Jan 10, 2023 13:06:27 GMT -5
Hi, I'm working on a coffee table, but for some reason my mesh is using completely incorrect UVs after I import it to S4S. Here's the mesh and the UV layout for the table (it's cloned from a coffee table with glass and wood, so my table also has glass, this is just the wood object UVs):https://imgur.com/a/SPTjR5E And here's it in S4S with a placeholder texture to show the incorrect UVS: imgur.com/a/IIUPjLDAs you can see, even though there are no UVs for the table on the upper right hand (where the blue is) it is still displaying as if it is. I'm not sure if there's somewhere else I have to import the mesh to to have the UVs be correct, or if this stems from me using 1024x1024 for the UVs and texture map (the original object had a rectangular shaped texture). After lunch I'm going to try redoing it using the original texture's dimensions, but I'm hoping there's an actual fix because I much prefer to work in a square layout. Edit: I've tried resizing the UV in blender to fit the 215 x 512 dimensions, but in doing this I realized the UVs are not changing on my mesh no matter what I do. I can change them in my original program, or blender, and they change there, but when I reimport the mesh it has the same UV layout which is incorrect. Edit 2: I solved my issue sort of, for some reason doing "save as" and importing the new file worked to change the UVs. My question about the UV resolution still stand though
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