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Post by therealbarbie on Jan 14, 2023 11:07:07 GMT -5
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Post by mauvemorn on Jan 14, 2023 11:17:05 GMT -5
Hi. Tattoos, as in their diffuse textures, are not meant to have any skin underneath. You can use the skin template as a guide but need to delete the skin layer after you’re done
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Post by therealbarbie on Jan 14, 2023 12:38:41 GMT -5
Hello, and yes but on that patreon post they made a colorful tattoo overlay. When I go to my 2d program and make a tattoo if it has color i usually press “multiply” and it removes the background from it that makes it appears like it is gone but when i import it into studio I do not see the same overlay image my 2d program had. I sent that persons patreon so someone could look at it and see what I meant I’m very bad at explaining. When you go to the patreon post and import any tattoo with a “overlay” into studio you can see it’s transparent and has color i was wondering how they did that because, for me only black and white tattoos appear like that. (Sorry if this does not make sense)
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Post by mauvemorn on Jan 14, 2023 13:18:58 GMT -5
Oh i think you are referring to the composition method, at least that is the difference between WithOverlay and WithNoOverlay So do it like this: - delete the layer that contains the skin template; - you do not need to change the blending mode inside the image editor, just leave it as normal instead of Multiply; - import your image in s4s, in the warehouse click on CAS part, in the search bar to the right type Composition, change the number to 1. This must be done to all CAS parts; - check in-game. If it looks too intense, try reducing the opacity of the tattoo in the image editing software
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