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Post by kliekie on Feb 11, 2023 3:38:39 GMT -5
Is there a way to rotate a footprint?
I'm testing an upright piano but the original piano footprint is reversed. I tried to simply just rotate the mesh and move the rig but the 'entrance to the seat' spot stays at the back (original place) and the sim is sitting.. well.. pretty uncomfortable.. 😅
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Post by kliekie on Feb 13, 2023 10:02:29 GMT -5
*bump*
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Post by rasmus65535 on Apr 1, 2023 7:32:13 GMT -5
having the same issue making a DJ booth of deco synth
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Post by menaceman44 on Apr 1, 2023 16:44:37 GMT -5
I think you will want to rotate the slots, not the footprint.
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Post by rasmus65535 on Apr 1, 2023 21:23:15 GMT -5
In my case moving the rigs make the object jump away on interaction. Rotating the mesh itself partially helped, but the sim stubbornly stands into the center of the object intersecting it. As I mentioned, moving the rigs wont help.
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