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Post by jaydub on Mar 19, 2023 18:19:19 GMT -5
Hi friends, I did some modeling and UV work on a Maxis window. (All LOD sizes and their respective shadows.) I uploaded the new models into S4S and everything looks good. Once I looked at them in game however, there are a few areas where artifacts(?) are showing up. Left is S4S preview, right is in-game; that line on the top and to the right.
Again, left is S4S preview, right is in-game; the texture on the side edge against the wall is different.
I made the texture all white to help me pinpoint the issue and now I see that there are actually more that were originally covered.
That shadowy area looks to correspond with the original area of the mesh that was inset. However, I flatted that area as well as an Edge Split.
Any ideas as to what might be going on here? Package and mesh.
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Post by arwenkaboom on Mar 19, 2023 20:04:12 GMT -5
It's really hard to discern, you should change all of your lods to be the same, i see that lod 0 is different to lods 1 and 2. Also in your mesh you have glass part of windows twice, link the selected in the photo should be deleted and windows you have in groups 4 and 5 are correct ones. Another thing is that glass part should not be part of the shadow lods you should delete them when making shadow lods. Lastly you need to change normal and spec maps. They seem to be EA made, my bad if you did change them, but from what i see you made your uv maps on 512x512 or 1024x1024 while normal and spec are 256x512. Also the middle part of the window is filled with unnecessary triangles. link I assume that's the reason that shadow is showing like that. If you fix the topology it should go away. Edit found the problem for that shadow: link you have hidden faces here, so you can delete them Before: linkAfter: linkEven tho this will fix your problem, i suggest you redo it with cleaner topology because if you with to continue making CC clean topology is your best friend and it will make making CC much easier.
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Post by jaydub on Mar 20, 2023 0:10:51 GMT -5
arwenkaboom Amazing! Thank you for the very extensive overview and ultimate solution. I'll clean up the topology and will keep the rest of your advice in mind moving forward. Again, thank you so very, very much.
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Post by jaydub on Mar 20, 2023 1:35:50 GMT -5
Edit found the problem for that shadow: link you have hidden faces here, so you can delete them Quick question! How were you able to locate those hidden faces?
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Post by arwenkaboom on Mar 20, 2023 8:23:14 GMT -5
Edit found the problem for that shadow: link you have hidden faces here, so you can delete them Quick question! How were you able to locate those hidden faces? You go into wire frame mode by clicking Z, then navigate to that part and you will see dots in the middle of lines. When dots are in the middle like that it means it's a face, sometimes it can be escaped vertices.
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Post by jaydub on Mar 21, 2023 10:11:24 GMT -5
Quick question! How were you able to locate those hidden faces? You go into wire frame mode by clicking Z, then navigate to that part and you will see dots in the middle of lines. When dots are in the middle like that it means it's a face, sometimes it can be escaped vertices. You're the best, thank you.
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