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Post by kliekie on Mar 20, 2023 9:01:05 GMT -5
This week I switched from Blender 2.7 to 3.3 because of the S4S Star version. I'm trying to convert my toddler boots to infant boots but having some trouble with the weights. Both feet seem to be stuck together to 1 leg and ignoring the other. Can anyone tell me how to divide the weights better? I make my models in 3D Studio Max and only use Blender for the import and stuff so my knowledge of the UI is pretty limited. (Please ignore other meshes, I'm only focusing on LOD0 for now.) Options I did: Transfer weights - Mapping: nearest face interpolated - Source layers: by name Weights > Limit total - Subset: all groups - Limit: 4 👉 Zip file with package + original LOD0 + my mesh fbx
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Post by mauvemorn on Mar 21, 2023 13:19:13 GMT -5
Hi. The weights did not transfer It could have happened because the reference was hidden or you Shift-selected your mesh instead of Ctrl-selected
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Post by kliekie on Mar 22, 2023 3:03:47 GMT -5
... I had no idea there was ctrl select.. Seems that was the problem, thanks! 😅 What's the difference between ctrl and shift select?
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Post by mauvemorn on Mar 22, 2023 5:16:52 GMT -5
They changed that in 2.8+. Right now holding Shift will select all items between the first and the last, while Ctrl will select only the first and the last
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