|
Post by arwenkaboom on May 14, 2023 0:11:55 GMT -5
Did you mix channels? red to alpha green to red and blue
|
|
|
Post by beartobear on May 14, 2023 2:13:07 GMT -5
I did!
|
|
|
Post by arwenkaboom on May 14, 2023 11:42:06 GMT -5
When you make uv maps, you need to have it all rotated in the same direction, horizontal lines have to be horizontal on uv maps too, otherwise you can end up with unmatching normal. Not sure if this is your problem but try fixing that. I would also recommend finding a two texture object since its a big cupboard and you want to do high to low. The parts with bumps seem to be too small. You can make 2k textures but sims is limited to reading it in 1024 at most.
You can also soften the bump lines by running the purple normal you get from blender through normal map effect in photoshop and setting the parameters so it just softens it a bit. I had problem where normal had awful effect when lines were that sharp.
|
|
|
Post by beartobear on May 14, 2023 12:13:47 GMT -5
Everything is aligned correctly, the normals are baked straight on uv, so they can't be incorrect. What do you mean by two texture object? I also know that my bumps are kinda small, but there is no really space in the uv to make them larger. I will try softening my bumps a bit.
|
|