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Post by Kouukie on Aug 16, 2023 17:11:09 GMT -5
Hello. I remeshed an EA stove from "Cool Kitchen Stuff" and somehow the animation got messed up. The stovetop part works perfectly, however when using the oven the animation flips the entire thing to the side (it's quite comical i chuckled quite a bit watching it). Here's what I mean:Did I miss a step I'm unaware of? I usually work with clutter/decor objects and don't usually work with objects that require a function so I'm pretty stumped. Any help/advice would be appreciated! Thanks in advance! Blend & Package Files
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Post by simmerish20 on Aug 16, 2023 19:24:41 GMT -5
Animated objects usually need to be assigned proper bone weights, similar to body meshes. I'd think if you've not assigned anything, or assigned everything to the wrong bone, the entire item moves with the animation (in this case the oven door).
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Post by Kouukie on Aug 16, 2023 19:56:39 GMT -5
Okay so I've gotten closer but the mesh is now borked when opening the oven lol. i updated the package and blend file link in the original post.
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Post by Kouukie on Aug 16, 2023 19:57:54 GMT -5
Animated objects usually need to be assigned proper bone weights, similar to body meshes. I'd think if you've not assigned anything, or assigned everything to the wrong bone, the entire item moves with the animation (in this case the oven door). That actually makes total sense. Thank you I am going to try this and see how it goes. I should've figured that since I have applied bone weights to clothing before ahahaha
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Post by simmerish20 on Aug 16, 2023 22:01:26 GMT -5
From the picture it looks like you've got a few stray vertices still assigned to the oven door, but it looks a lot better.
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Post by Kouukie on Aug 17, 2023 13:13:08 GMT -5
From the picture it looks like you've got a few stray vertices still assigned to the oven door, but it looks a lot better. Worked perfectly! Thanks so much for the help!!
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