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Post by tenebrous on Apr 18, 2024 14:04:15 GMT -5
I know Morphmaker is not directly related to Sims4Studio, but I'm not having any luck elsewhere, and I was hoping someone here might know the answer.
When exporting a morphed mesh in Morphmaker from a preview of a preset by pressing "save morphed sim", is it supposed to export with both UVs or only the UV_1? ("Save Morphed Head" makes a distorted mess, which I'm assuming is a bug, so I always use "Save Morphed Sim" even though I'm making face presets.) I would really like to be able to export a morphed mesh and paint straight onto it, but while exporting a body applies a preset's morph and other settings to the mesh correctly, the mesh only contains the DMap UV and not the one for texturing.
So far, my method has been to append a base sim with a UV_0 and manually move each vertex to match the preset, which is tedious, but precise. It might have been my settings, but using a shrinkwrap modifier didn't pick the right vertices.
Earlier, I tried to transfer the UV from the base sim to the morphed mesh with a data transfer, but I recall it being not quite correct, though I think that might have been my settings. Since the models have the same mesh with the vertices moved around, is there a method of transferring the UV which takes into account the corresponding faces?
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Post by mauvemorn on Apr 18, 2024 14:35:43 GMT -5
Hi. If i understood you correctly, you goal is to paint on a custom sim instead of the default one? If yes, use s4 ripper instead
If no, can you elaborate on why exactly do you need uv_0?
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Post by tenebrous on Apr 18, 2024 19:40:57 GMT -5
Hi. If i understood you correctly, you goal is to paint on a custom sim instead of the default one? If yes, use s4 ripper instead
If no, can you elaborate on why exactly do you need uv_0?
I'm re-texturing the game's facial presets. Ripper's not a bad idea, but making a sim for each preset would be a pain (there are 27 mouths for female sims alone, for example). Since with Morphmaker you can export a mesh morphed with an individual preset from the game, I was hoping there were some way to get a uv_0 straight onto the morphed meshes.
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