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Post by Kenny McCormick on Oct 15, 2024 6:22:15 GMT -5
When I load a specular map into studio, it seems good. But in game there are pixelated edges. When I reopen the file in studio with my map mask, this happens - pixelated edges. This happens with both png and dds.
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Post by Kenny McCormick on Oct 15, 2024 6:25:17 GMT -5
Map size 1024x2048 for HQ I save with these settings
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Post by Kenny McCormick on Oct 15, 2024 6:27:24 GMT -5
Also my version of windows s4s 3.2.2.9 Previously, this worked and did not cause such a failure, but I have not created CC for a long time and when I updated the program and began to create as before, problems appeared.
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Post by mauvemorn on Oct 15, 2024 7:08:41 GMT -5
Hi. I assume your .mask file has a transparent background instead of black. The .mask is meant to be opaque, black and white, correspond with the alpha channel of the diffuse map.
Also, the default specular size is 512x1024 ( half the size of the diffuse) So unless your diffuse is 2048x4096, the specular files need to be resized.
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Post by Kenny McCormick on Oct 15, 2024 15:09:33 GMT -5
Hi. I assume your .mask file has a transparent background instead of black. The .mask is meant to be opaque, black and white, correspond with the alpha channel of the diffuse map. Also, the default specular size is 512x1024 ( half the size of the diffuse) So unless your diffuse is 2048x4096, the specular files need to be resized. Hello! My .mask has a black background, no alpha channel. The diffuse map is 2048x4096 because I'm doing it for the hq mod. So the size of the specular map is justified here. I don't understand why this doesn't work, because I've done the same thing before and it didn't cause any problems.
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Post by mauvemorn on Oct 15, 2024 15:36:41 GMT -5
Could you upload your package and separately .mask on mediafire.com and share with us?
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