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Post by sketchi on Nov 8, 2024 7:08:01 GMT -5
henloo, I actually need a little of help. I genuinely started the study on cutting full body to top / bottom yesterday and I did not expected this kind of looping and I'm pretty curious with what I'm missing. I also been trying to read whatever tutorial gave me about this issue and it said about UV mapping and even tried to well what it said... cutting the part and move it to the body map (if I recall it they named it sims 4 template) and baked it to make sure the texture stayed in place. still no luck. this the picture I talk about :
then this is the one with the mapping
so now, I'm pretty much lost... like what step do I miss to cause this, any step by step help is so appreciated! I would love to know how to get this one fixed because pulling the what it's called? the line on the mapping up to the body seems too far of a 'push' in case the material is needed is on my drive : drive.google.com/drive/folders/1EHcGP91Iw3vu3FQ9TdNNZw-vz2MA0Dtc?usp=drive_linkhopefully my thread is clear enough, I'm sorry if I it's not clear enough, but any help is appreciated ^^
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Post by mauvemorn on Nov 8, 2024 7:43:49 GMT -5
Hi. - when you import your blend in s4s, the texture is not imported, you need to do this manually in the Texture tab; - all proper CAS items share the same uv space divided by category. In the uv editor you can see that the uvs of your garment are still in the space meant for bottoms. You need to re-arrange them and re-bake textures. The whole start-to-finish process is explained here; - you need to merge the mesh by distance, then, at the end, split sharp edges ( also explained in the tutorial above );
- your garment already contains necessary body parts, you do not need to add them. In the materials tab select Diffusemap, click on Select and in 3d view press Delete - Faces. To fill these holes select two parallel edges and press F;
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Post by sketchi on Nov 8, 2024 9:14:39 GMT -5
thank youu! I'll try it right away hopefully I could solve it right away! ^^
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