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Post by dimetria on Nov 18, 2024 1:15:16 GMT -5
I'm making this new alpha hair mesh, and I've been following this tutorial Here, Specially on the z-sorting part, and I've tried several times unmerging and merging the mesh from top to bottom but can't seem to get it right. Currently I had the mesh not on double sided and keep the number of hair cards minimum, just to make it easier to troubleshoot anything.. and I tried any possible way to merge them correctly, but the alpha seems to be clipping in the game regardless,
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Post by ikassi on Nov 18, 2024 6:59:58 GMT -5
Eevee? Is the transparency mode of that material set to Alpha Clip? If so, that's why. Change to Alpha Hashed.
Cycles? Material Preview view mode? If so, that uses Eevee. Switch to Render Preview view mode.
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Post by dimetria on Nov 18, 2024 10:12:26 GMT -5
I give it a shot, changed into alpha hash in my blender file, it's still clippingalthough I suspect the case might be within the game's shader itself, just want to know the way to workaround it
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Post by mauvemorn on Nov 18, 2024 11:24:42 GMT -5
The alpha hair must be imported already triangulated. If the triangulate modifier wont work, export it as obj or fbx and import back Behind this section of hair is not another but the head, meaning the transparency issue would not occur regardless.
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